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2
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0answers
41 views

uniform z slices in clip-space

1) Context I'm using a regular OpenGL perspective projection matrix created with GLM (glm::perspective) and taking the inverse (glm::inverse) to transform clip-space back into view space (and world ...
1
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0answers
480 views

Black Screen: How to set Projection/View Matrix

I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset ...
1
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0answers
89 views

Numerically stable(ish) method of getting Y-intercept of mouse position?

I'm trying to unproject the mouse position to get the position on the X-Z plane of a ray cast from the mouse. The camera is fully controllable by the user. Right now, the algorithm I'm using is... ...
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0answers
52 views

Uses for vector projection?

My previous question was solved by vector projection. Thus I spent some time studying it (Few helpful links: Interactive projection, short video and a longer video.). There were plenty of sites that ...
0
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0answers
90 views

Drawing Projected Vertices/Faces In Order

I recently created a 3d engine, and have gotten to what is (as I've found) the hardest part so far. I need to sort the objects and then draw them. I've looked at sorting algorithms, but my case is ...
0
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0answers
91 views

Camera Projection back Into 3D world, offset error

I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the ...
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0answers
168 views

Unity3D - Projection matrix camera frustum

I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not ...
0
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0answers
215 views

Map 3D space to 2D screen space?

Could some one help me to understand this code and explain it? It's about converting from 3D space to 2D position, so that I can use it in another Effects (.fx) files, but I am a bit confused. float ...
0
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0answers
94 views

What is the connection between an isometric angle and scale

I am trying to work out an isometric projection matrix for a custom angle. In the engine I'm using there's a projection matrix defined like so: projection.rotate(45 * (Math.PI / 180) ); scale = ...
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0answers
795 views

Setting up perspective projection on Opengl ES 2.0 makes objects disappear

I'm working on a project using opengl-es 2.0, and I'm having some trouble setting up perspective projection. If I don't set up the perspective projection and simply multiply the object-to-world ...
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236 views

Dynamic enviroment map using pincushion Curvilinear Perspective Projection possible?

I'm wondering if it is possible to generate a dynamic spherical environment map using a single frame render using a pincushion Curvilinear Perspective Projection Matrix (phew that's a mouthful). ...