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0
votes
1answer
281 views

Greiner-Hormann clipping problem

I have a set of planar polygons in 3D space defined by their vertices in counterclockwise order. Let's define the 'positive face' as being the face of the 3D polygon such as when observed, the ...
0
votes
1answer
629 views

Easy way to project point onto triangle (or plane)

I have a mesh of triangles (navigation mesh), and a point in 3d space. This point should be "over" one of the triangles all the times. I'm trying to determine which triangle is the one the point is ...
-1
votes
1answer
182 views

Pinhole matrix problem

I made a program to represent a 3D world. I use the projection matrix we can find on wikipedia. For viewing a scene it's very nice but when I straff in the scene, everything behind the camera go on ...
-1
votes
0answers
14 views

Perspective based Isometric Projection

So i am currently developing a game and i am trying to come up with a solution to this problem and i though you guys could help. So i am developing a Isometric based game that will be in a 3D space ...
-1
votes
1answer
638 views

Off center projection

I'm trying to implement the code that was freely given by a very kind developer at the following link: ...
-3
votes
1answer
63 views

projection and matrices [closed]

Many games do just fine with two projections, that can be represented by a matrix (orthographic and linear perspective). But what about projections that can't be represented by a matrix? Can you ...