Lets say I have my XNA app window that is sized at 640 x 480 pixels. Now lets say I have a cube model with its poly's facing in to make a room. This cube is sized 640 units wide by 480 units high by ...
First off, I know exactly what my drawing problem is, and I have various ideas on how to approach solving it. I am here to figure out how to adjust which frame is drawn so that the isometric ...
I'm trying to draw textures aligned with this physics body whose coordinate system's origin is at the center of the screen. (XNA)Spritebatch has its default origin set to top-left corner. I got the ...