I quite understand how projective texturing works. I implemented successfully a shader for that following nvidia doc. The major problem I'm facing is that with that implementation the projector ...
I want my raycast to end at certain height(red line). But as the game is 3D and the camera rotates I can't use a fixed magnitude. What I thought was a stroke of genius, I figured I'd project the ...
I'm trying to implement the code that was freely given by a very kind developer at the following link: ...