Tagged Questions
2
votes
1answer
308 views
Silly question about perspective correct texture mapping
OK, I'll admit, the math on a perspective projection matrix is quite hairy for me, but I get the general gist of it: morph the object so that it looks... perspective-ish.
But there is one thing which ...
3
votes
1answer
773 views
How do I create a decal system?
I'm currently given the task to design & create a simple decal-system in C++/DirectX.
Does anybody know a great tutorial, article or paper to start with? (Especially the part about 2D-texture to ...