I quite understand how projective texturing works. I implemented successfully a shader for that following nvidia doc. The major problem I'm facing is that with that implementation the projector ...
I want to create blood wounds on my character's bodies by using projected textures. I've watched some commentaries on games like Left 4 Dead and they say they use projected textures for the blood. But ...
OK, I'll admit, the math on a perspective projection matrix is quite hairy for me, but I get the general gist of it: morph the object so that it looks... perspective-ish. But there is one thing which ...
I'm currently given the task to design & create a simple decal-system in C++/DirectX. Does anybody know a great tutorial, article or paper to start with? (Especially the part about 2D-texture to ...