I quite understand how projective texturing works. I implemented successfully a shader for that following nvidia doc. The major problem I'm facing is that with that implementation the projector ...
Shader issues when creating projection using CreateOrthographicOffCenter instead of CreateOrthographic
Pre. Having these matrix transformations: var scale = Matrix.CreateScale(50f); var eye = new Vector3(0, 0, 10.0f); var view = Matrix.CreateLookAt(eye, Vector3.Zero, Vector3.Up); var projection = ...