I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset ...
I'm currently given the task to design & create a simple decal-system in C++/DirectX. Does anybody know a great tutorial, article or paper to start with? (Especially the part about 2D-texture to ...