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Unity3D - Projection matrix camera frustum
I've used off centre projection to create a custom projection matrix for my camera.
When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not ...
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Does the projection matrix flip winding order in right handed systems?
I am using a right handed coordinate system for my world coordinates (so, positive x goes right, y is up, and z is towards you).
However, after projection and the w divide, nomalised device ...