In my hobbyist shader-based (non-FFP) GL (3.2+ core) "engine", everything in world-space and model-space is by design "left-handed" (and to stay that way), so X-axis goes from -1 ("left") to 1 ...
I'm trying to get an object from object space, into projected space using these intermediate matrices: The first matrix (I) is the one that transforms from object space into inertial space, but since ...
I am looking for some insight into a small problem with unit translations on a grid. Update and Solved I solved my own issue. See below for details. Everything in this part of the post turned out to ...
I'm creating an application which allows the user to manipulate 3D models. I would like to draw 3 axis representing the world coordinate system in 3D in order to give the user an idea where he is. ...
I am using a right handed coordinate system for my world coordinates (so, positive x goes right, y is up, and z is towards you). However, after projection and the w divide, nomalised device ...