The motion physics of the objects sailing through the air, ranging from thrown baseballs to battleship cannonfire to falling rocks.

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Projectile motion based off angle

I was using this code to hit an object that is moving horizontally(from right to left) and player on the left is throwing bullets to hit the object.But, what I am finding difficult is projectile ...
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Trajectory Projectile with Collision Detection

Right now I am trying to create projectile for cannon in which I want to detect collision also. At present I have simple working projectile after using two references Unity – How to display ...
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Calculating Projectile Movement

I'm having some trouble putting together a method that will constantly move a "bullet" in the same direction accurately. Here is what I have so far public Vector3f moveFromPosition(Vector3f location, ...
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Creating a arc path connecting two GameObjects in Unity

I am working on a game on a spherical surface which first of all is a big challenge in itself. I want to create a path on an arc which connects two points ( seen in the image ) and show an arc path ...