I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - ...
I'm shooting out a projectile and I want another projectile to closely follow it. I can't simply shoot out the second projectile at a slightly lesser time because the first projectile may change ...
I have some objects in my game which are "thrown". At the moment I am trying to implement this by having these objects follow a parabolic curve. I know the start point, the end point, the vertex and ...
Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...
When simulating an airplane and a missile, to get them moving in the air we apply a force in one direction. Now an airplane has wings that keeps it afloat while a missile can have fins to stabilize ...