The motion physics of the objects sailing through the air, ranging from thrown baseballs to battleship cannonfire to falling rocks.

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6
votes
1answer
244 views

How do I change the speed of an object without changing path travelled?

I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - ...
3
votes
5answers
337 views

Forcing one projectile to follow close behind an initial projectile

I'm shooting out a projectile and I want another projectile to closely follow it. I can't simply shoot out the second projectile at a slightly lesser time because the first projectile may change ...
6
votes
4answers
1k views

Determing an object's position along a curve over time

I have some objects in my game which are "thrown". At the moment I am trying to implement this by having these objects follow a parabolic curve. I know the start point, the end point, the vertex and ...
9
votes
4answers
940 views

What's the most efficient way to find the intersection point of a missile and a bitmap terrain?

Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...
4
votes
1answer
911 views

Realistic Trajectory of a Projectile

When simulating an airplane and a missile, to get them moving in the air we apply a force in one direction. Now an airplane has wings that keeps it afloat while a missile can have fins to stabilize ...