Tagged Questions
3
votes
2answers
120 views
Discover x,y coordinates given set arc distance and rotation
I have a turn-based car simulation. My vehicles have a maximum speed they can travel in a round, as well as a maximum amount they can change their heading over the course of a round. Say, 20 meters ...
8
votes
4answers
502 views
Calculating missile trajectory around orbits before shooting
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets.
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0
votes
1answer
622 views
How to find which side of a collider has been hit from hit.normal?
In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d?
One solution is to ...
