I have a turn-based car simulation. My vehicles have a maximum speed they can travel in a round, as well as a maximum amount they can change their heading over the course of a round. Say, 20 meters ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d? One solution is to ...