I am working on a game on a spherical surface which first of all is a big challenge in itself. I want to create a path on an arc which connects two points ( seen in the image ) and show an arc path ...
Right now I am trying to create projectile for cannon in which I want to detect collision also. At present I have simple working projectile after using two references Unity – How to display ...
I'm just starting with physics, so I'm not always sure about what I'm doing. It's a 2D project but I'm using 3D physical objects like SphereCollider etc.. What I have: Objects floating in space and ...
I have a turn-based car simulation. My vehicles have a maximum speed they can travel in a round, as well as a maximum amount they can change their heading over the course of a round. Say, 20 meters ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d? One solution is to ...