Right now I am trying to create projectile for cannon in which I want to detect collision also. At present I have simple working projectile after using two references Unity – How to display ...
I'm attempting to develop a Mortar that needs to lead it's shot to the target enemy. The shot will have a pre-determined constant flight time of (2.5 seconds) and it will have where the enemy should ...
How do I aim a constant speed projectile to hit a target if there is a constant acceleration vector acting on it? (For example, the wind and gravity from Worms.)
I am making a 2d game in which units fire arrows at each other. I know the shooter's and the target's position and the initial velocity of the projectile. I want to know the angle the projectile ...
In my game when I click with the mouse on the terrain somewhere, I'd like the player to fire an arrow to that position in a parabolic fashion. The arrow has a position, acceleration and velocity all ...
Simplified trajectory equation to identify Time Taken(t) by a protectile to travel Distance(d), under gravity?
I am building a game, where I have to plot a trajectory of a ball in 3D space, launched with an inital velocity Sx, Sy, Sz. [I am using OpenGL and Android-NDK] Lets assume Sz is always 0. And Sx ...
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
How can I calculate the position of an object after "firing" it from a fixed point? I am to create a small game - most likely with canvas (pure HTML, JS based) or Adobe Flash - in which the player ...