0
votes
1answer
255 views

How do I determine a good path for 2D artillery projectiles?

I'm building a little "tank wars" game (like this one). I understand the math, and I am able to define a parabola from the launcher to the objective I want to reach. The parabola depends on the ...
2
votes
1answer
160 views

Calculating/Predicting a way

I'm just starting with physics, so I'm not always sure about what I'm doing. It's a 2D project but I'm using 3D physical objects like SphereCollider etc.. What I have: Objects floating in space and ...
2
votes
3answers
169 views

How can I determine trajectory from distance and time, without initial velocity?

I'm attempting to develop a Mortar that needs to lead it's shot to the target enemy. The shot will have a pre-determined constant flight time of (2.5 seconds) and it will have where the enemy should ...
1
vote
4answers
1k views

Solving for velocity in the x/y/z axes?

In a 3D environment I have an object with a displacement x that I know I need to traverse in a given time interval. I have the object's heading and elevation and I want to figure out the distance the ...
9
votes
1answer
1k views

Adding air drag to a golf ball trajectory equation

I'm developing a 2D golf game in VB.NET 2005, but I am stuck on how to implement air or wind drag that should affect the ball. Already I have these equations for projectile: Vo ...
3
votes
1answer
494 views

Maximum range of projectile fired at given force and elevation

I've gone over this again and again, and my result is obviously wrong when viewed in-action. Here's the initial formula I converted (first one): http://en.wikipedia.org/wiki/Range_of_a_projectile ...
3
votes
3answers
323 views

Adding 'swerve' to a direction

I'm not much of a maths expert, so this is probably quite straight forward. I was playing a soccer flash game where you take free kicks. You provide Power, Swerve and Direction. I'm reading up on ...
6
votes
1answer
240 views

How do I change the speed of an object without changing path travelled?

I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - ...
3
votes
5answers
337 views

Forcing one projectile to follow close behind an initial projectile

I'm shooting out a projectile and I want another projectile to closely follow it. I can't simply shoot out the second projectile at a slightly lesser time because the first projectile may change ...