Tagged Questions
0
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1answer
621 views
How to find which side of a collider has been hit from hit.normal?
In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d?
One solution is to ...
1
vote
1answer
288 views
How are trajectories calculated and transmitted to other players in Multi-Player?
I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc.
There is alot of activity. I am curious to know the algorithm (at a high level) that manages ...
8
votes
4answers
787 views
What's the most efficient way to find the intersection point of a missile and a bitmap terrain?
Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...
