My game has many different type of good guys and many different type of bad guys. They will all be firing projectiles at each other but I don't want any accidental collateral damage to occur for ...
In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d? One solution is to ...
I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc. There is alot of activity. I am curious to know the algorithm (at a high level) that manages ...
Following up on my earlier question about finding the slope of a 2D bitmap terrain I now need to know the best way of finding the point on the 2D terrain that the missile hit. Obviously, I can see if ...