Aim at moving target (or predicting target's position at time it takes for projectile to hit it) [duplicate]
I have a game where I know the location and velocity of my target. I know my own location and the speed of my projectile. I want to determine either the location of the intersection between my ...
In a 3D environment I have an object with a displacement x that I know I need to traverse in a given time interval. I have the object's heading and elevation and I want to figure out the distance the ...
I'm trying to create projectiles which bounce/ricochet off one another when they collide in mid-air. All projectiles are spherical and have identical size, mass, and speed. Each has two vectors: one ...