The process of tracking progress and measuring success of a series of related tasks.

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142
votes
8answers
34k views

Why are MVC & TDD not employed more in game architecture? [closed]

I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at ...
112
votes
12answers
12k views

Has piracy ever resulted in a developer getting shut down?

Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
44
votes
9answers
5k views

What kind of project management should a solo developer project use?

I’m working by myself on a game project whose development could be seperated into 3 independent parts (map generation, the “overworld” engine and the battle engine), but as the development progresses, ...
43
votes
4answers
3k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
33
votes
4answers
9k views

Why are so many games not fully voiced?

I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
33
votes
1answer
1k views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
26
votes
3answers
7k views

How do teams prevent overwriting work in source files? [closed]

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on ...
16
votes
10answers
6k views

Which software to keep track of my project? [closed]

I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I ...
15
votes
6answers
1k views

Will polishing my current project be a better learning experience than starting a new one? [closed]

I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I ...
14
votes
3answers
892 views

How do you gather and collate information you need to make a post-mortem?

After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...
10
votes
5answers
2k views

Finding other programmers to help on a project [closed]

As a semi FAQ question attempt : Where can you find people to work with you on a project? Particularly programmers. One thing that is obvious is that all programmers have a project (or twenty), and ...
10
votes
3answers
921 views

Where to find designers for independent projects? [closed]

Let's say I'm a programmer, I know some artists, we've got a game engine and fun prototype done, and we're ready to enter the indie equivalent of "production". But the game is full of "programmer ...
10
votes
3answers
381 views

How to have a successful beta test with a small team?

I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
9
votes
3answers
876 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
9
votes
2answers
608 views

How should I pay people who work on my game development project?

What is the proper way to pay your team for a game development project? For example, how would you pay to a graphics artists or a musician for their work, especially in the context of today's app ...
7
votes
1answer
142 views

How can cooperation be encouraged in and after a game jam?

The trouble is that with game jams sometimes loads of people participate, but at the end they say "Right! Bye!" and you never hear from them again. If a cooperative element was introduced, the reward ...
6
votes
3answers
500 views

How should we determine which portions of the game to develop first? [closed]

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
6
votes
4answers
586 views

how to breakdown my game project?

I am a newbie so when ever i start over i get stuck how to organize things (code) or what should be the order of my work. Can you share your experience of project granularity so i can make my mind ...
6
votes
1answer
105 views

How to nest one Unity project into another?

I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course: Each tutorial is a separate Unity project that can be loaded up, allowing the ...
5
votes
4answers
1k views

How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
5
votes
2answers
982 views

How do I turn a game idea, into a game? [closed]

I have an idea for a game, and I was wondering, how would I go about grabbing people in the gaming development community to help build this baby that is in my head. I am no coder, but I do understand ...
5
votes
4answers
1k views

What is the breakdown of jobs in game development? [closed]

There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
5
votes
4answers
617 views

How important is understanding Software Project Management for an indie?

I ask this because I'm curious to know from people who actually support themselves by making games, if their project management skills contribute to determining the success of a project? I also have ...
5
votes
5answers
2k views

Software for game system design overview

Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
5
votes
1answer
297 views

Project development in a long distance Indie Dev environment

Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...
5
votes
2answers
420 views

How to Divide Responsibilities Between a Two-Man Group?

A partner and I are in the midst of creating a (not so) simple game via C++ and SFML (2D). We have both created some simple games (not together) and would like to start work on a more serious, larger ...
5
votes
1answer
329 views

Where to look for team mates?

Where is a good place to look for people interested in creating games online? I'll be using XNA. I'm going to start the project later this week, but I'm definitely commited to it. I'd like to find ...
4
votes
3answers
2k views

Where can I find indie “teams” [closed]

I'm looking to work over the internet in a team of people to make a game. I'm not looking to make a profit, I just want the experiance. Where can I find similary minded persons?
4
votes
1answer
1k views

How to structure (the code in) a multiplayer game

I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
4
votes
3answers
413 views

Working together on a game as a project over the internet [closed]

I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
4
votes
3answers
231 views

How do you assign a value of different roles in a game design project?

A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
4
votes
1answer
275 views

Collaboration platforms

Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and ...
3
votes
5answers
521 views

Where is the time spent?

Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are ...
3
votes
3answers
304 views

Has an open console any chance to give more strength to the indie game world?

I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation ...
3
votes
4answers
412 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
3
votes
1answer
106 views

Questions to answer and heuristics to use when selecting a new project?

Say I have a list of (in my case, indie) game ideas, from which I need to select a new project to work on. What are the questions/heuristics that you would use - and ideally have already used ...
3
votes
1answer
269 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
3
votes
0answers
3k views

How can teams collaborate on Unity 3D projects? [duplicate]

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
2
votes
7answers
2k views

How many people are needed for making a good (MMO)RPG? [closed]

1) RPG? 2) MMORPG? I'm talking more about good content here. Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...
2
votes
3answers
293 views

How to manage game objects, npcs, items? [closed]

i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further ...
2
votes
0answers
202 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
1
vote
2answers
757 views

What should deliverables for a school game project be?

I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables. I cannot think of what "...
1
vote
2answers
73 views

How can you effectively filter your community feedback?

I am not asking for myself, I am asking for someone else who will likely not read this question because he is too busy reading his email, but I am sure that this question will be of a lot of value to ...
1
vote
1answer
102 views

MMO pricing model

How do companies that have a monthly subscription come up with what the monthly price will be? For example Blizzard worked on WoW for many years and then came up with $15/mo. What all goes into ...
1
vote
1answer
4k views

Structure of Visual C++ Projects in Visual Studio

In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
0
votes
4answers
961 views

Could this MMORPG project-model work? [closed]

This is an extension of my previous question. Recently I had an idea of making an, as I could describe it, agile open-source player-financial-profitable MMORPG, which has an interesting (from my POV) ...
0
votes
1answer
310 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
0
votes
2answers
163 views

Good Tools & Methodologies for designing Game Arch

I'm currently developing a multiplayer and turnbased silverlight card game and using WCF Polling Duplex communication. I've almost finished the game but I'm still dealing with the methods and ...
0
votes
1answer
125 views

Technical manager vs. Lead programmer [closed]

Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ? Suppose a medium-size team with about 10-15 persons .
0
votes
1answer
7k views

Where can you buy/license game art for small projects? [closed]

I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...