The process of tracking progress and measuring success of a series of related tasks.

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111
votes
8answers
18k views

Why are MVC & TDD not employed more in game architecture?

I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at ...
11
votes
5answers
1k views

Finding other programmers to help on a project [closed]

As a semi FAQ question attempt : Where can you find people to work with you on a project? Particularly programmers. One thing that is obvious is that all programmers have a project (or twenty), and ...
5
votes
1answer
265 views

Where to look for team mates?

Where is a good place to look for people interested in creating games online? I'll be using XNA. I'm going to start the project later this week, but I'm definitely commited to it. I'd like to find ...
36
votes
4answers
1k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
14
votes
6answers
1k views

Will polishing my current project be a better learning experience than starting a new one? [closed]

I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I ...
9
votes
3answers
581 views

Where to find designers for independent projects? [closed]

Let's say I'm a programmer, I know some artists, we've got a game engine and fun prototype done, and we're ready to enter the indie equivalent of "production". But the game is full of "programmer ...
9
votes
3answers
638 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
5
votes
4answers
789 views

How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
2
votes
7answers
1k views

How many people are needed for making a good (MMO)RPG? [closed]

1) RPG? 2) MMORPG? I'm talking more about good content here. Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...
1
vote
3answers
678 views

Could this MMORPG project-model work?

This is an extension of my previous question. Recently I had an idea of making an, as I could describe it, agile open-source player-financial-profitable MMORPG, which has an interesting (from my POV) ...
-1
votes
4answers
496 views

What are the Elements of an MMO Game?

I would really appreciate it if there aren't any answers like "Making MMOs is too expensive", "Don't even try making an MMO!" etc. I'm trying to point out the elements/jobs that establish an MMO ...
4
votes
1answer
172 views

Collaboration platforms

Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and ...
5
votes
2answers
859 views

How do I turn a game idea, into a game?

I have an idea for a game, and I was wondering, how would I go about grabbing people in the gaming development community to help build this baby that is in my head. I am no coder, but I do understand ...