I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...
Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are ...