I am a newbie so when ever i start over i get stuck how to organize things (code) or what should be the order of my work. Can you share your experience of project granularity so i can make my mind ...
I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at ...
Where is a good place to look for people interested in creating games online? I'll be using XNA. I'm going to start the project later this week, but I'm definitely commited to it. I'd like to find ...
As a semi FAQ question attempt : Where can you find people to work with you on a project? Particularly programmers. One thing that is obvious is that all programmers have a project (or twenty), and ...
Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...
Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are ...