The process of tracking progress and measuring success of a series of related tasks.

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3
votes
5answers
521 views

Where is the time spent?

Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are ...
3
votes
3answers
304 views

Has an open console any chance to give more strength to the indie game world?

I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation ...
2
votes
7answers
2k views

How many people are needed for making a good (MMO)RPG? [closed]

1) RPG? 2) MMORPG? I'm talking more about good content here. Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...
5
votes
2answers
420 views

How to Divide Responsibilities Between a Two-Man Group?

A partner and I are in the midst of creating a (not so) simple game via C++ and SFML (2D). We have both created some simple games (not together) and would like to start work on a more serious, larger ...
6
votes
4answers
586 views

how to breakdown my game project?

I am a newbie so when ever i start over i get stuck how to organize things (code) or what should be the order of my work. Can you share your experience of project granularity so i can make my mind ...
5
votes
1answer
329 views

Where to look for team mates?

Where is a good place to look for people interested in creating games online? I'll be using XNA. I'm going to start the project later this week, but I'm definitely commited to it. I'd like to find ...
9
votes
3answers
873 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
10
votes
3answers
381 views

How to have a successful beta test with a small team?

I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...