I would really appreciate it if there aren't any answers like "Making MMOs is too expensive", "Don't even try making an MMO!" etc. I'm trying to point out the elements/jobs that establish an MMO ...
This is an extension of my previous question. Recently I had an idea of making an, as I could describe it, agile open-source player-financial-profitable MMORPG, which has an interesting (from my POV) ...
1) RPG? 2) MMORPG? I'm talking more about good content here. Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...