Tagged Questions

Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

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-3
votes
3answers
80 views

just starting and cant find a place to learn a launguage to code games [closed]

Like i said im justing starting and it feals like it is impossible to learn a launguage. Id like to code games and would appreciate it if some one could direct me to a site where I could learn how to ...
2
votes
1answer
2k views

HTML5 point and click adventure game code structure with CreateJS

I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap ...
5
votes
2answers
2k views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
1
vote
2answers
864 views

Optimal way to learn DirectX? [closed]

I am finding it very difficult to learn DirectX 11. The MSDN website is just full of unorganized information that doesn't seem to help at all. I am particularly looking for something that explains ...
0
votes
3answers
142 views

is wisdom of what happens 'behind scenes' (in compiler, external DLLs etc.) important? [closed]

I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all ...
-1
votes
2answers
234 views

What kind of math should I be expecting in advanced programming? [duplicate]

Possible Duplicate: What math should all game programmers know? And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary ...
1
vote
0answers
100 views

Audio Panning using RtAudio

I use Rtaudio library. I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel). In my specific case, I use a ...
-1
votes
3answers
7k views

How to begin serious game development (in C++) [closed]

I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a ...
-4
votes
1answer
3k views

What programming languages are sufficient for web browser game development? [closed]

I am wondering with what kind of languages such a multi-player online game was written? I am trying to find a list of web programming languages which could be sufficient for both of these websites. ...
-4
votes
1answer
97 views

which platform to choose for designing a game [closed]

I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. ...
4
votes
4answers
760 views

How important is Programming for a Level Designer?

I'm currently attending school in a Level Design program, and I was wondering how important programming really is in being a Level Designer? I'm apparently incapable of learning programming (despite ...
1
vote
1answer
364 views

How to correct shooting in touch-screen shooting games?

Assume a shooting game for iPhone that the character shoot toward where player has touched. But as we know, There may be fault in touching screen by player and it conclude to bad game play and low ...
5
votes
3answers
1k views

HTML5 game programming style [closed]

I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what ...
-2
votes
2answers
668 views

Making a game engine or using Unity3D? [closed]

I was wondering, which one would benefit me the most? I have as much time as I need to make a game engine and rapid development does not appeal to me. Unity3D is easy, but how much will mastering ...
10
votes
2answers
5k views

What programming language were PS1 games written in?

Is there any common language that is used to create Play Station 1 Games? Or how can I find out what programming language is used for one of those games?
2
votes
1answer
700 views

Shortcut for NodeJS server [closed]

I am tired of typing "cd c:\socket\nodejs" "node testserver.js" Into the command promt.. How do I create a shortcut or bat for it?
1
vote
1answer
311 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
0
votes
1answer
275 views

How to collide with a 45degree wall in XNA

I want to make a PAC MAN imitation game to start working on AI, and while my first version will feature rectangles with widths or heights of 1 to makes walls for collision detection, I want to ...
-1
votes
1answer
204 views

Where might a newbie programmer begin with game development? [closed]

I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games ...
0
votes
1answer
73 views

RPGMakerVX - Changing item_max?

I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I ...
0
votes
4answers
555 views

Programming Paradigm for Games [closed]

Which programming paradigm resembles or best suits the Game design or game engine programming? by paradigm I mean the Imperative, Object oriented, Functional, etc. I came to know that functional ...
4
votes
3answers
998 views

How can be data oriented programming applied for GUI system?

I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented ...
11
votes
4answers
697 views

Little and big endianness in games

Do we have to worry about byte orders in the process of programming a game? Do game consoles use different byte orders?
0
votes
2answers
373 views

Is there any online programmer's community, focusing on core game development? [closed]

I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for ...
2
votes
3answers
803 views

When tracing how do I tell if I hit a wall or floor?

I perform a trace and when it hits the world I get a location and the surface normal. Does anyone have a good way to find out if I hit a wall or a floor?
-4
votes
1answer
128 views

webgame engine how does it works [closed]

Hy all, first off all, don't yell that i shouldn't start with it, i just want to know how that works... The thing is, how does the engine of an webgame works. A game like tribalwars, grepolis and ...
-1
votes
3answers
227 views

Novice prototyping a massive multiplayer webpage based gaming system [closed]

I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would ...
-2
votes
1answer
3k views

Where can I find a programmer/game developer to team up with? [closed]

I'm a pixel artist looking for an ametuer programmer/game developer to team up with, But I'm not sure where to start! I'm not particularly worried about profit, I'm only interested in making the game ...
2
votes
1answer
325 views

Techniques for separating game model from presentation

I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores ...
4
votes
1answer
315 views

Techniques for displaying vehicle damage

I wonder how I can displaying vehicle damage. I am talking about a good way to show damage on screen. Which kind of models are common in games and what are the benefits of them? What is state of the ...
-1
votes
4answers
2k views

Lua or C# beneficial over C++ for small, single person project? [closed]

I plan to do a fairly small game development project as a single programmer. I have read that alternatives to C++ such as C# or integrating Lua scripts is more time and effort efficient in ...
-3
votes
1answer
222 views

What technologies are used for Game development now days? [closed]

Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However ...
-3
votes
2answers
758 views

Game Development using C#.Net [closed]

I'm a ASP as well as C#.Net Developer. I love playing Games and willing to Create one. I'm a new bi in this Arena. So can you Help me on How to Create a Game using C#.Net?? Or is there any course ...
4
votes
2answers
782 views

How to implement auto-aiming / auto-targeting

We all know how auto-aiming or auto-targeting works in games. Now, I need to find how to implement it in my game. In fact I should implement it in UDK and I would be glad if anyone gave me more ...
0
votes
1answer
203 views

Is it possible to access vertex values of an object created using display lists?

I wanted to learn to develop games so started with tetris. I encountered a problem right in the beginning. My game is 20% ready. There are five types of shapes viz YELL, BOX, LINE, TEE, YEL which are ...
-4
votes
1answer
273 views

Programming languages reccomended for a career in game design [closed]

I'm currently in year 11 and about to complete the highest level IT subject that my school offers leaving me no advanced programming courses to do next year. My question is: are there any quality ...
1
vote
1answer
278 views

Recreating Doodle Jump in Canvas - Platforms spawning out of reach

I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't ...
3
votes
3answers
7k views

How do I tell if an object is currently colliding with another object?

I know this sounds simple, but I can't figure out how to tell if a GameObject is currently colliding with another object in Unity. I've looked online, but can't find any tutorials or answers that ...
1
vote
0answers
208 views

How do I acknowledge collisions?

As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. This is not ...
5
votes
3answers
867 views

Started game development no idea of computer graphics. Should I learn tools or concepts? [closed]

I am in 6th semester of my Computer science bachelor degree program, Working as Intern in a start up company. I started game development using AndEngine, things are going good because I have good hold ...
0
votes
1answer
894 views

Rotating around a non origin point

I've been looking around the forums for some answers to the question I have. I've found some answer that seem to help but nothing that answers my specific question. That question being how to rotate ...
8
votes
2answers
742 views

Doesn't multiple inheritance solve all problems that entity systems do?

The question is pretty self explaining: doesn't multiple inheritance solve all the problems that entity systems also solve? I just remembered a term called "multiple inheritance", and that seems to ...
1
vote
2answers
164 views

Benefits of implementing systems like classes instead of just functions

In an Entity System I am making, there is a central class called World, which stores all component instances. It's a dictionary-of-arrays, and entity ids are indexes for the arrays. To access a ...
0
votes
1answer
2k views

How to control an actor movement in UDK

This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
-4
votes
1answer
1k views

How much would it cost to produce a game engine, and website to sell it from? [closed]

I've been considering for a long time how much it would cost to hire developers and programers to make a game engine and website for the engine? Posibly even some graphic designers for game engine ...
9
votes
3answers
4k views

Entity Component System based engine

Note: I'm programming this in Javascript, but it should be language agnostic in the most part. I am thinking about converting my engine to an ECS based one. I get the basic idea (note: this is ...
0
votes
2answers
247 views

Ways to expose engine API for text-adventure games (XML, JS/DSL, …)

While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are: Running a small JS engine which executes JS ...
0
votes
1answer
216 views

Implementing a FSM with ActionScript 2 without using classes?

I have seen several references of A.I. and FSM, but sadly I still can't understand the point of an FSM in AS2.0. Is it a must to create a class for each state? I have a game-project which also it has ...
3
votes
2answers
966 views

Essential 2D engine features [closed]

I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
1
vote
1answer
486 views

Implementing powerups for my Breakout clone

I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...