Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
2
votes
2answers
980 views
How do I tell if an object is currently colliding with another object?
I know this sounds simple, but I can't figure out how to tell if a GameObject is currently colliding with another object in Unity. I've looked online, but can't find any tutorials or answers that ...
1
vote
0answers
167 views
How do I acknowledge collisions?
As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. This is not ...
6
votes
3answers
674 views
Started game development no idea of computer graphics. Should I learn tools or concepts?
I am in 6th semester of my Computer science bachelor degree program, Working as Intern in a start up company. I started game development using AndEngine, things are going good because I have good hold ...
0
votes
1answer
455 views
Rotating around a non origin point
I've been looking around the forums for some answers to the question I have. I've found some answer that seem to help but nothing that answers my specific question. That question being how to rotate ...
6
votes
2answers
498 views
Doesn't multiple inheritance solve all problems that entity systems do?
The question is pretty self explaining: doesn't multiple inheritance solve all the problems that entity systems also solve?
I just remembered a term called "multiple inheritance", and that seems to ...
1
vote
2answers
154 views
Benefits of implementing systems like classes instead of just functions
In an Entity System I am making, there is a central class called World, which stores all component instances. It's a dictionary-of-arrays, and entity ids are indexes for the arrays.
To access a ...
0
votes
1answer
820 views
How to control an actor movement in UDK
This might be very basic, but I couldn't find something relevant to what I need (see below). I am working on a very basic thing: a 3D environment with some buildings, and actors walking inside it. It ...
-4
votes
1answer
505 views
How much would it cost to produce a game engine, and website to sell it from? [closed]
I've been considering for a long time how much it would cost to hire developers and programers to make a game engine and website for the engine? Posibly even some graphic designers for game engine ...
0
votes
0answers
155 views
First programming language, C#? [closed]
Wanting to learn to program, is c# / XNA a good language to start off with? (for game development in the future).
8
votes
3answers
2k views
Entity Component System based engine
Note: I'm programming this in Javascript, but it should be language agnostic in the most part.
I am thinking about converting my engine to an ECS based one.
I get the basic idea (note: this is ...
0
votes
2answers
135 views
Ways to expose engine API for text-adventure games (XML, JS/DSL, …)
While developing an engine for text-adventures I'm still unsure how to expose the API it provides to the developers/writers. My two concepts for now are:
Running a small JS engine which executes JS ...
0
votes
1answer
154 views
Implementing a FSM with ActionScript 2 without using classes?
I have seen several references of A.I. and FSM,
but sadly I still can't understand the point of an FSM in AS2.0.
Is it a must to create a class for each state?
I have a game-project which also it has ...
-4
votes
1answer
181 views
Begineer to C++ Game Programming [closed]
I am new to C++ programming, i don't much about game programming ? Can any tell from where to start for developing games in C++ .
0
votes
2answers
447 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
1
vote
1answer
235 views
Implementing powerups for my Breakout clone
I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...
4
votes
3answers
408 views
Game programming course materials: What should it include?
I am tasked to create the course materials for a game programming class, and I’d like your opinion on what aspects and areas of game programming, such as game state management, game object storing or ...
2
votes
1answer
233 views
How should bots be recognised in a game?
I'm interested in how bots are usually written.
Here's my situation:
I plan to make an online 2D mecha game in HTML5, and the server-side will be done with node. It is intended to be multiplayer, ...
0
votes
1answer
338 views
How can I run a .jar file with XNA?
Could someone help me to develop a method to run any .jar file (with parameters) from in C# with XNA?
0
votes
4answers
486 views
Separating game logic from animation
For non-game applications the model-view-controller pattern is typical where data, logic, and visuals are separated. But for a game how would you architect the game logic and the animation system in ...
2
votes
4answers
421 views
'Real' AI that learns in games
In my work I analyze and design Evolutionary Algorithms (EAs), but for fun I'm learning game design, and, of course application of EAs in games. So I'm wondering if there have been any games where AI ...
0
votes
0answers
185 views
Where to start if I want to be a game (AI & 3D) programmer? [closed]
This question might have been asked a lot of times earlier too, but after an intensive Google search I landed in a no-man's-land. So I am here to ask this.
I have a great interest in programming with ...
3
votes
1answer
382 views
Design patterns in Game Physics
In the frames of a number crunching compatible programming language (say.. C++), what would be an elegant solution for adding self collision, external collision and integration step (Euler, etc.) ...
1
vote
2answers
435 views
How to implement physics and AoE spells in an MMO game?
I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
2
votes
3answers
340 views
C++ Namespace vs Reference passed around like crazy - Implement a quest journal
May sound funny, but that's what the question is about.
Suppose you have this situation:
http://i48.tinypic.com/whl6pk.jpg
Red squares are data types. Hexagons are methods and Journal is the main ...
1
vote
2answers
2k views
Why is 3D game development supposed to be so hard? [closed]
This may be kind of a dumb question. I have little experience in programming and no experience in game programming. I've only done simple "if, then" programming and simple circuit board chip ...
0
votes
0answers
168 views
Corona SDK for Non-Programmers: Where to Start? [closed]
I'm a professional programmer with lots of experience, so I'm having a hard time figuring out how to do this. A friend and I are embarking on a game in Corona SDK. He would like to do some of the ...
0
votes
1answer
116 views
How do I implement a racing clock that shows elapsed time?
I'm wanting to make a old school timer like the picture below. How would I go about doing this in VD? I have tried it doing it with code bellow. The problem with this is that it starts with just ...
-1
votes
1answer
603 views
Best UK universities for game development / programming? [closed]
I'm going to a convention in Bristol today looking at universities and was wondering what in your opinion is the best university to study game development for programmers or just computer science.
1
vote
5answers
954 views
Most efficient language for rewriting a tile-based board game as a video game? [closed]
I've been working on a hex-based board game. Every time I make changes, especially changes that require redesigning the map, it takes a good chunk of time and money. It might be more efficient to ...
0
votes
0answers
285 views
Good game programming/development books [closed]
Want good books for 3d design, 2d design, good development techniques, and programming.
I hear the game gem books are pretty good, but I don't want to just except a couple opinions.
I would also like ...
29
votes
4answers
2k views
How to avoid the GameManager god object?
I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me ...
6
votes
2answers
1k views
Visually coding rpg dialog trees
I am currently using XML to create my dialog trees in my rpg, but doing this by hand for hundreds of different discussions can get very tedious very fast. I was wondering if there is any way I can ...
1
vote
0answers
113 views
Game Development Resources? [closed]
I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google ...
7
votes
2answers
1k views
Fastest way to draw small particles in opengl?
Quick question : Which is the fastest method to render a large array of 4x4/8x8 particles in opengl ? Currently i spend 2triangles for each one but i think that its slow so i would really like to know ...
10
votes
12answers
5k views
How can I make video games if I don't like programming?
I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day ...
1
vote
2answers
540 views
How do I generate a random curve for landscape (like Worms)? [duplicate]
Possible Duplicate:
How do I generate terrain like that of Scorched Earth?
How can I generate Worms-style terrain?
I must build random curve line for the 2D Game on the BitMap (like in ...
-3
votes
1answer
130 views
What is the ideal gaming platform for web and mobile [closed]
I'm creating a game from scratch and looking for the most ideal language or program to be compatible with both mobile and web. When I say mobile, ideally andriod + ipad and web as in be able to play ...
4
votes
1answer
209 views
How to program a cutting tool for 3D model in game
I'm looking for a resource to figure out how to program a function to cut a 3d model in game.
Example: Enemy/NPC is sliced into 2 pieces with a sword. His body is not hollow, you can see bloody ...
1
vote
1answer
772 views
Recent mainstream games written in pure C? not C++ what was/is the point? [closed]
Recent meaning the current decade. I had found this post
http://gamedev.stackexchange.com/a/15403/6544
wasnt c++ adopted as the industry standard quite some time back.
In what sort of situation does ...
4
votes
5answers
1k views
Do game studios hire people based on their math knowledge alone?
I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into ...
5
votes
2answers
167 views
Are these non-standard applications of rendering practical in games?
I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods ...
7
votes
1answer
596 views
Problem with Update(GameTime) Methods and Pause implementation
I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay.
The problem is that GameTime continues to increase while it is paused, ...
5
votes
2answers
2k views
C++ entity component system framework [closed]
I have found several entity system frameworks for other languages besides C++, like Ash and Rush for ActionScript and Artemis for Java and C#.
My question is whether there exists a framework like one ...
0
votes
3answers
200 views
How should I start out? [closed]
I want to learn to program, as it seems very interesting. I was wondering where i should start or what I should start with? Any and every tip would be nice.
0
votes
1answer
2k views
How to get started in Java Game Programming? [closed]
As I try to program a game, I can't do virtually anything(because I really don't know what do do although I know the basics in Java), except if I look at tutorials.
I'd like to ask you, professional ...
0
votes
0answers
210 views
What languages would be best languages for scripting in Unity? [closed]
My question is what language would be best for scripting in Unity?
I know JavaScript is simple, but powerful. But can JavaScript be used for more 'high-level' programming in Unity.
What are the ...
0
votes
1answer
631 views
Is Goal-Oriented Action Planning (GOAP) a valid replacement for state machines outside the realm of AI?
I just learned about Goal-Oriented Action Planning (sources below) as used in AI programming. I'm making a state machine for a player-controlled character and was wondering if it can be replaced by a ...
9
votes
3answers
2k views
How to wire finite state machine into component-based architecture?
State machines seem to cause harmful dependencies in component-based architectures.
How, specifically, is communication handled between a state machine and the components that carry out state-related ...
5
votes
2answers
347 views
Software engineering theory for hobbyist developers
In playing around with my hobby projects in various object oriented languages, I have realized that creating good class structure and program architecture is both crucial and not straightforward to ...
2
votes
1answer
670 views
How should I manage multiple entities?
Before I start making a game, I'm trying to figure out how I will manage things. One of the first things I'm not sure about is how to manage entities (enemy, player, projectile...)
I'm going to be ...

