Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

learn more… | top users | synonyms

-1
votes
1answer
53 views

How are pocket dimensions created in multiplayer games? (programming aspect) [closed]

How do multiplayer games deal with multiple instances/dungeons/regions? I'm familiar with server clustering which is what larger games use such as Eve and World of Warcraft. How do games such as ...
1
vote
3answers
229 views

Can't parent the standard FPSController during gameplay

I'm parenting the standard assets FPS controller during play with a simple script. The controller get's parented but also instantly inherits the rotation of the parent. This doesn't happen in Editor ...
0
votes
1answer
114 views

Good Resources for Random World Generation [closed]

Is there a good reference or tutorials available for adding world generation into a 2D game? I've gotten to the point where I have most of the resources available to add world generation but I don't ...
4
votes
1answer
103 views

In a 2D multiplayer game should I send the position of user to the server all the time? [duplicate]

In a 2D game where the user moves with the keyboard arrows, should the user send all the time he moves his position (x, y)?. If the user has some speed, the user would send (x, y) like 50 times ...
0
votes
0answers
39 views

Problem with Collision Detection

So I am adding collision detection into my game but whenever I start the game I get a rendering crash saying that there is a 'Game.update() failure - check the game code.' I have repeatedly tried to ...
0
votes
1answer
50 views

My game has messed up layouts!

Earlier, I asked this question: Landscape mode for game? Where I had a directory for each and every layout, but the layout in the layout-land directory wasn't showing up when positioning my layout in ...
1
vote
1answer
41 views

Error When Loading a .tmx TILED map through the TiledMap class

So I made a map using the TILED application and I have it as a .tmx for reasons, but whenever I use the TildMap class in the Slick2D library to render the map on the screen, it gives me an error. Here ...
0
votes
1answer
76 views

Is It Better To Generate A Pre-Generated Map or A Randomly Generated Map When Using Tile Properties? [closed]

So I am contemplating whether or not to add a Pre-Generated Map or a randomly generated map into my game. But I also need to add Tile properties into the map (i.e. so that water tiles aren't being ...
1
vote
2answers
126 views

How to make a “Camera” in Java

I need some help with getting my camera to work in java for a game that I am making. The problem is is that I've never made a camera in a game before and this is my first time trying to make one in a ...
0
votes
1answer
41 views

Stopping Animations For Player In Java Using Slick2D

I have a problem with stopping animations for a player in Slick2D. I have tried many solutions to the problem and have looked up a couple of resources but I am still stumped by the fact that it is not ...
4
votes
1answer
63 views

What is an OO way for my input layer to act upon objects?

I'm building a top-down RPG specifically to practice Object Oriented thinking and design. I am keeping in mind coupling, single-responsibility, and so forth. One design issue that's been bugging me is ...
0
votes
2answers
82 views

Trying to use yield to wait for a few seconds to avoid the sounds from Interfering with each other

Ok so when my player hits a wall (Enemy tag). My player is destroyed after a certain amount of time. During this time, I disabled the mesh renderer on impact so it "appears" as if the player is ...
0
votes
2answers
91 views

Progress bar for EXP in javascript

So I am making an incremental game with Javascript, HTML5, and CSS, I need to have this bar that is esentialy a div with a p element in it "fill up" as the player earns more points through sacrifice. ...
7
votes
1answer
393 views

Literature about Open World Games, Freedom to Choose [closed]

I'm doing a diploma thesis about the development of games with freedom to choose or open world. Topics will be i.e. development issues in programming and the design itself, mechanics etc. For that I ...
1
vote
1answer
100 views

Confused about this Timer function C++

I am confused about the argument "m" of this function. I also need to know how to make this work. I am working on a simple 2d game and I am really new to programming. I don't know how to make things ...
-1
votes
1answer
79 views

Repeat a bit of code? [closed]

I want to complete a task, which assigns the variable randomButton a value. At the end, I want to check the value of randomButton If it is something I don't like, I want to re do the task where I ...
1
vote
0answers
59 views

Game is responding very slowly?

I have a very simple app which removes buttons and re-adds buttons to certain layouts when a button is clicked. The problem is, this process is taking a very long time. My question is: How can I make ...
-1
votes
2answers
106 views

How to model an Attack( ) action? How to model combat? In general, how objects communicate?

I never understood how would you elegantly describe two people talking in OO. I think this question extends to how similar objects communicate in general. I am designing a game now and Units have to ...
1
vote
1answer
51 views

Is There A Self Uploading/Downloading Game Management Software? [closed]

I am currently not in the game development industry and develop my own games using GameMaker, but as a high school student I don't really have the time to make proper titles and actually make money ...
2
votes
1answer
37 views

Store and retrieve different objects on a tile

(I hope the title is clear enough, if not feel free to suggest a better one) I'm trying to make a simple tile-based map for a college project in Java. But I'm stuck on how to literally place things ...
0
votes
0answers
70 views

Does the sound need to be fixed?

Are there special requirements for audio for different devices? I have been stuck on this for around two days now, and would really appreciate all the help I can get. I have some audio in my code. ...
2
votes
2answers
127 views

Networking/Packet Design

When using a Client-Server model, it's necessary for those two parts to communicate data back and forth. There is one specific area that I've been thinking about and unsure about. That being putting ...
3
votes
1answer
86 views

How to make “Shaky mouse cursor” Before shoot the target Like in a Dart Game?

I develop a shooting game. To make it harder I want to make the reticle shaky/move randomly. I use Robot class to move random as suggest here. But I modified it by adding an infinity loop and by ...
13
votes
4answers
6k views

Logging library for (c++) games

I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging ...
17
votes
5answers
2k views

Do higher-level 'Pure AI' concepts (such as Neural-Nets or Genetic Algos) ever get implemented successfully in commercial games?

Although graphics is my main area of focus, I've been dabbling with Game AI concepts for quite some time now; from simple A* path-finding to intricate Perceptrons.. My question is this; Does anyone ...
8
votes
4answers
1k views

SoA Vectors on SPU

I've read a lot about the benefits of organizing data into 'Structs of Arrays' (SoA) instead of the typical 'Array of Structs' (AoS) to get better throughput when using SIMD instructions. While the ...
4
votes
0answers
92 views

Conceptual question regarding Belief-Desire-Intent agent

I've been researching the Belief-Desire-Intent model and the way they used it in the original Black and White Game(which is the same, but they also defined decision trees as opinions). I have a ...
1
vote
0answers
39 views

Are there games with player programmable vehicle control behaviour? [closed]

My question Are there any (space/flying/driving) games where the player can customize the mapping between player controls and the input to the vehicle actuators/engines programmatically? (Yes or no.) ...
2
votes
2answers
65 views

IOS/Android Game programming [closed]

I am somewhat new to the whole game programming thing. I was wondering if I could develop a game for IOS and Android with using openGLES. if so how can I run the code on the devices and what are some ...
-2
votes
2answers
122 views

What software to use to make games for free with commercial use? [closed]

I am going to make a 2D game, I need free software for my team of five or less people. I should be able to sell in-game currency but the game will be free. The software should be able to compile the ...
3
votes
1answer
126 views

How to loop background music through splash screen, main menu, options menu?

I am making a small game to sort of test the waters with Game Maker and I'm trying to have an mp3 play when the splash screen loads - and persist until the game either ends or the game starts (meaning ...
7
votes
2answers
849 views

Pointers in C# Unity

Hey I've just learned about pointers recently and am wondering how I can use them in c# (I just learned about them in c++) in unity. I do have some questions though. Pointers use low level ...
1
vote
1answer
51 views

How to find if an object is facing another object given position and direction as separate vectors

I found a very helpful post about exactly what I need here. It uses dot products to which is what I'm specifically looking for. It talks about players facing monsters basically. They give a helpful ...
4
votes
3answers
4k views

How does the Unity3D entity system work?

I saw the Java Artemis Entity Component System and thought of the entity system in Unity3D. In Artemis for example you can only add one component type to each entity and the logic is not in the ...
15
votes
3answers
2k views

Separating Game Engine from game code in similar games, with versioning

I have a finished game, that I want to decline in other versions. These would be similar games, with more or less the same kind of design, but not always, basically things might change, sometimes ...
-6
votes
1answer
8k views

Can you make a 3d game in eclipse java? [closed]

Hello can you make a 3d game like minecraft using java?
8
votes
2answers
5k views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
5
votes
2answers
288 views

How to handle game states for a single-player / multiplayer game? [closed]

I'm developing a little simon-like game and I'd like to know what the best approach is when it comes down to game states. What would be the best approach? Creating different states/screens for ...
2
votes
2answers
2k views

Game-oriented programming language features/objectives/paradigm?

What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously ...
15
votes
3answers
5k views

Finite state machine in C++

So, I've read a lot about using FSMs to do game state management, things like what an FSM is, and using a stack or set of states for building one. I've gone through all that. But I'm stuck at writing ...
25
votes
5answers
5k views

Try-catch or ifs for error handling in C++

Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions: try { m_fpsTextId = m_statistics->createText( "FPS: 0", 16, 20, ...
101
votes
9answers
50k views

What are some programming design patterns that are useful in game development? [closed]

I have a few books on Design Patterns, and have read some articles, but cannot intuitively figure out which programming design patterns would be useful in game development. For example, I have a book ...
0
votes
2answers
89 views

Amount of Data Calculated in a Game [closed]

So... I am theorizing the development of a 2d living persistent fullsized world with simulated ecossystem, etc..., and many, many objects, but how can I handle the giant amount of data that will be ...
0
votes
0answers
39 views

Implement Special Effects triggered at certain moments in game

In my turn based RPG/Puzzle game I planned to have different Special effects, which enemies, weapons and armory can have. So for example an enemy can have a "poison" effect, which has a certain ...
3
votes
0answers
141 views

Learning Curve of GameMaker and its limits [closed]

I am a Data Scientist and the last couple of years, I work also as a Game Designer (not Game Development). I have not thought to create a game by myself, up to now. As a DS, I know programming, but I ...
17
votes
4answers
3k views

What can I do to avoid one-off flags and checks throughout my code?

Consider a card game, such as Hearthstone. There are hundreds of cards that do a wide variety of things, some of which are unique even to a single card! For instance, there is a card (called ...
1
vote
1answer
127 views

Sliding DOOM style collision resolution against arbitrary 2D geometry

I've been working on a HTML5 canvas raycasting engine for the web browser, with the end goal of making a simple FPS game in the style of the early 90s. The engine sits somewhere between Wolfenstein 3D ...
2
votes
1answer
156 views

Need help with creating a stun gun. (Unreal Script)

I am fairly new to the programming world. I am currently at College and one of the tasks I need to do is create a "stun gun" or "freeze gun". Basically when you shoot a target (other player) i want it ...
1
vote
0answers
22 views

Subscriber with many publishers: unsubscribing

I hope this isn't too general, so I apologize in advance if so. I am creating a console text adventure game. I essentially have many monsters, one per room at the moment. I also have a God ...
0
votes
0answers
45 views

How can L-system detect intersections between two lines [duplicate]

I'm trying to create a Procedural Road system using L-system, but I have no idea that how can I detect is there intersection between two lines in L-system, I can use a for loop to check one line ...