Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

learn more… | top users | synonyms

1
vote
2answers
717 views

What's the best phone for game development? [closed]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
237
votes
28answers
70k views

What are good games to “earn your wings” with? [closed]

I believe that in order to become a good game developer, you need to make games. From a programmer's perspective, what are some good entry level games to get your hands dirty? What skills and ...
2
votes
3answers
929 views

Beginners' Guide to Development

So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with ...
-2
votes
3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
1
vote
0answers
173 views

How to write a global GameState manager for a game in Java [closed]

My implementation is written in Java: public class GameState { public static String state = ""; public static void setState(String state) { GameState.state = state; } ...
2
votes
1answer
2k views

Game development with D programming language [closed]

I have recently found out about D programming language and its basic features. It seems D is quite powerful alternative for C++ and more effective at some points. Also D can interface to C, but ...
8
votes
4answers
4k views

What are some good resources for creating a game engine in XNA? [closed]

I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design ...
-2
votes
1answer
7k views

Where can I find a programmer/game developer to team up with? [closed]

I'm a pixel artist looking for an ametuer programmer/game developer to team up with, But I'm not sure where to start! I'm not particularly worried about profit, I'm only interested in making the game ...
2
votes
1answer
1k views

How can I access a script variable from another script in Unity?

I'm creating a space shooter (think Space Invaders or Galaga) where the GameManager persists between scenes but the player and enemies don't. I need to access a boolean value from the player and ...
0
votes
1answer
84 views

Possible to create 3-D or accelerated graphics on Windows using your own library/API?

Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...
10
votes
2answers
7k views

What programming language were PS1 games written in?

Is there any common language that is used to create Play Station 1 Games? Or how can I find out what programming language is used for one of those games?
6
votes
1answer
7k views

Clickable hex grid in c#.net

I want to create a Windows Form-based adventure game where the player clicks a hex on a static map to bring up their next encounter. I have the map already and plan to scan it and convert it to a .bmp ...
0
votes
1answer
163 views

Get Facebook Picture in Cocos2d-iphone V3

I'm trying to get the profile picture from Facebook, but I'm getting the following error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIImage ...
1
vote
2answers
123 views

How to make gravity in Blitz3D?

I am making a game in Blitz3d and I made simple gravity, however once the object falls on the ground, it goes through it very slowly. The ground is a plane and I have collision on it. This is a ...
2
votes
0answers
152 views

Problems with instaling SFML [closed]

I've followed the instructions on installing SFML on the website to the letter. But, I get this when I try to build the sample program on the same page using Code::Blocks. ...
0
votes
1answer
107 views

XNA tiling a sprite with a camera.viewmatrix in the Draw method

I'm looking for help fixing a small problem that I have with my XNA game project. I currently have: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, ...
1
vote
1answer
114 views

How do I draw text once a countdown ends?

I created a countdown in Game Maker using a variable of time. The countdown works properly and is displayed at the proper coordinates. However, when the countdown reaches zero, I want to make the ...
4
votes
1answer
1k views

Catmull Rom Spline - Constant Speed

Given the equations found in the answer here: Determine arc-length of a Catmull-Rom spline How would one A) Apply this to a 3D Catmull-Rom Spline, and B) write A out programmatically (for the math ...
-2
votes
2answers
894 views

Making a game engine or using Unity3D? [closed]

I was wondering, which one would benefit me the most? I have as much time as I need to make a game engine and rapid development does not appeal to me. Unity3D is easy, but how much will mastering ...
0
votes
3answers
135 views

Proper way for Player object to communicate with Map object?

I'm writing my first game (in javascript / node over websockets) and am running into a bit of chicken and egg problem, and am afraid how I'm doing it right now won't scale once the game gets more ...
0
votes
0answers
23 views

360-degree rotation/movement inside a tube [duplicate]

I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
0
votes
0answers
35 views

Displaying range around a unit [duplicate]

I'm looking to highlight a set of square tiles around a unit to signify its movable range. The concept should be quite familiar to those who have experienced the Fire Emblem series of game. I have ...
5
votes
3answers
3k views

Limitations of p2p multiplayer games vs client-server [closed]

I am reading up on multiplayer game architecture. So far most of the articles i've found deal with the client-server model. I'd like to know what are the limitations for using a p2p architecture? ...
0
votes
1answer
86 views

Are there any advantages to different programming paradigms specifically releated to game programming? [closed]

I have been researching three different programming paradigms namely procedural, object oriented and functional. So far I have been able to find a lot of good information regarding general differences ...
1
vote
2answers
351 views

How to do collision detection on marching cubes terrain?

I'm writing the physics part of my game engine. The world uses the marching cubes algorithm on a 3d perlin noise to make the terrain. How do I do collision detection on the resulting mesh? I can't ...
3
votes
2answers
2k views

How does the Unity3D entity system work?

I saw the Java Artemis Entity Component System and thought of the entity system in Unity3D. In Artemis for example you can only add one component type to each entity and the logic is not in the ...
0
votes
1answer
359 views

Enemy spawning problem [closed]

I've been trying to get my characters to spawn at random points through out the map. I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...
1
vote
1answer
1k views

Vehicle: Boat accelerating and turning in Unity

I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed ...
0
votes
2answers
175 views

How to set HUD elements position and size depending of resolution [duplicate]

How can I set HUD elements' position and size when changing resolution and maintain the desired layout? All HUD elements (including menu items such as play button, setting button etc) need to get some ...
5
votes
1answer
157 views

Is there a good alternative to a world state data structure?

How do you avoid one big data structure containing all the current world state ? Let's pretend we're in a real-time strategy game, how would you code a skill that decrease mana of units around it ? ...
-5
votes
1answer
99 views

Do total conversion mods require absolutely no programming or scripting skills? [closed]

I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
0
votes
2answers
393 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
1
vote
1answer
149 views

GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
1
vote
1answer
81 views

How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc? [closed]

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...
0
votes
4answers
503 views

What is the point in using API such as Open GL or DirectX when there are game engines? [duplicate]

I was wondering why today programmers place so much emphasis on API like DirectX, and even OpenGl. As far as I know, you'd need thousands of lines of code to make a simple 3D game using one of the ...
0
votes
1answer
842 views

The sprite will not move in libGDX

When I ran the android application, The sprite image will not move when I press the input keys. I followed a tutorial based on input keys and wish to know what's wrong. Can anyone see what's wrong? ...
2
votes
2answers
288 views

Expandable 2d environment by spawning and controlling individual tiles

what is the best way to implement an environment that is "expandable" in every direction so that when the player moves in any direction a new row or column of tiles that can be manipulated ...
1
vote
4answers
4k views

How to differentiate between instantiated objects in Unity?

I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following. I'm ...
2
votes
2answers
186 views

Decoupling the entity from whatever controls it

In a lot of games the player can choose whether an entity will be controlled by the AI or by the player. For example in the game Little Fighter 2, the player can choose how many of a maximum of 8 ...
-1
votes
1answer
1k views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
0
votes
1answer
64 views

How can I avoid type checking in the physics side of collision handling?

I have a class responsible for handling the physics side of collisions. When the collision detector spots a collision, it notifies both entities in the collision to take care of gameplay. It also ...
5
votes
5answers
2k views

Technical differences between square and hexagon for a grid?

I'm developing a 2D city-building game and trying to decide on the type of grid. There will be vehicles, so the unit movement is important too. I know there are visual differences for using Squares ...
1
vote
1answer
195 views

How to make player rotate towards mouse [duplicate]

I'm making a top down shooter with Three.js and Box2d. I'm displaying all of the graphics in 3d, but all of the physics are done in 2d, so it's sort of like super smash bros in a way. Anyway, how can ...
15
votes
6answers
5k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
1
vote
0answers
212 views

How do I combine multiple squares into one Tetris block?

I am learning Phaser by making a simple game—Tetris. I'm having difficulties: Can I use simple rectangles as tetrominoes or they should be sprites? I don't know how make the figure's block ...
4
votes
2answers
7k views

Update vs. FixedUpdate in Unity

I was told to use Update() for graphics and FixedUpdate() for physics, but sometimes my inputs won't register when I use FixedUpdate(). It works fine if I use Update() for everything though. Should I ...
3
votes
5answers
278 views

What are the legal considerations about making a game with a dynamic age restricted content?

What I mean by this is - is it legal to make a game which asks (or proves) your age during install or on initial load, and then dynamically sets the content to the players age. For example if the ...
7
votes
1answer
2k views

OpenAL - alGetSourcei and AL_BUFFERS_PROCESSED gives junk

Posted this question on SO but got no answers. Maybe somebody can help me here. I recently had a well-working program which streamed WAV and Ogg sounds with OpenAL. I then decided to abstract the ...
10
votes
2answers
817 views

What are the benefits of using an entity ID system?

I'm currently reading the book Programming Game AI By Example. The book mentions assigning unique ID numbers to each entity in the game. Often when entity A needs to contact entity B, A gets a ...
-1
votes
1answer
141 views

Match-3 Shuffle Required?

How can I detect if there are no more potential matches possible and therefore a shuffle is required?