1
vote
0answers
47 views

How to write a global GameState manager for a game in Java [on hold]

My implementation is written in Java: public class GameState { public static String state = ""; public static void setState(String state) { GameState.state = state; } ...
0
votes
1answer
1k views

Is Goal-Oriented Action Planning (GOAP) a valid replacement for state machines outside the realm of AI?

I just learned about Goal-Oriented Action Planning (sources below) as used in AI programming. I'm making a state machine for a player-controlled character and was wondering if it can be replaced by a ...
4
votes
2answers
3k views

finite state machine used in mario like platform game

I don't understand how to use a finite state machine with the entity controlled by the player. For example I have a Mario style game (2d platform). I can jump, run, walk, take damage, swim, etc. So ...
15
votes
3answers
4k views

Finite state machine in C++

So, I've read a lot about using FSMs to do game state management, things like what an FSM is, and using a stack or set of states for building one. I've gone through all that. But I'm stuck at writing ...