Is Goal-Oriented Action Planning (GOAP) a valid replacement for state machines outside the realm of AI?
I just learned about Goal-Oriented Action Planning (sources below) as used in AI programming. I'm making a state machine for a player-controlled character and was wondering if it can be replaced by a ...
I don't understand how to use a finite state machine with the entity controlled by the player. For example I have a Mario style game (2d platform). I can jump, run, walk, take damage, swim, etc. So ...
So, I've read a lot about using FSMs to do game state management, things like what an FSM is, and using a stack or set of states for building one. I've gone through all that. But I'm stuck at writing ...