I've got a collision response/resolution function that does the same for any pair of two entities. It's is in the World class right now. But right before that function is invoked, I have some ...
I wonder how I can displaying vehicle damage. I am talking about a good way to show damage on screen. Which kind of models are common in games and what are the benefits of them? What is state of the ...
I'm making a game which will be completely centered around PVP battlegrounds and arenas. Think something like WoW, but with the RPG part removed. There will just be a lobby, where you can join a ...
How can I implement gravity? Not for a particular language, just pseudocode...
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around ...
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in ...