1
vote
1answer
99 views

GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
-2
votes
1answer
331 views

How to start graphics programming? [closed]

I'm trying to find a complete guide for OpenGL programming but all i can found is some blogs with non-finished lessons and old books. I don't want to just make a game, i want to develop my own game ...
1
vote
1answer
456 views

Selecting and moving object in OpenGL Gameplay3D Engine

I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
1
vote
1answer
293 views

Are interleaved vertex data formats better than non-interleaved formats?

I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in OpenGL. I am quite new to OpenGL so bear with me. The format for interleaving your ...
-3
votes
2answers
256 views

Need help with game development. (I know C++ and I need to learn an API) [closed]

I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
-2
votes
2answers
1k views

making a game in 2D(C++). SDL or openGL? Or, why not both? [closed]

I'm trying to make a platform game in 2D and I want to know what tool should I use to make it happen. I understand that I can use SDL with openGL. However, if I want to make a solid 2D platform game, ...
2
votes
0answers
315 views

Per fragment lighting with OpenGL 4.x tessellated model

I'm experienced with OpenGL 3+. I'm dabbling with tessellation shaders and have now got to a point where I have a nicely tessellated teapot/plane demo (quick look here) As can be seen from the ...
0
votes
1answer
192 views

Is it possible to access vertex values of an object created using display lists?

I wanted to learn to develop games so started with tetris. I encountered a problem right in the beginning. My game is 20% ready. There are five types of shapes viz YELL, BOX, LINE, TEE, YEL which are ...
5
votes
3answers
858 views

Started game development no idea of computer graphics. Should I learn tools or concepts? [closed]

I am in 6th semester of my Computer science bachelor degree program, Working as Intern in a start up company. I started game development using AndEngine, things are going good because I have good hold ...
7
votes
2answers
2k views

Fastest way to draw small particles in opengl?

Quick question : Which is the fastest method to render a large array of 4x4/8x8 particles in opengl ? Currently i spend 2triangles for each one but i think that its slow so i would really like to know ...
5
votes
3answers
5k views

Should I use Game Engines to learn to make 3D games? [closed]

HI i am a software engineering student in his second-last year. I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
2
votes
4answers
518 views

What is a right datatype in C++ for OpenGL scene representation with use of GLSL

I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, ...
5
votes
2answers
743 views

How can I make the switch from immediate mode to VBOs?

I've been using OpenGL for a short time now- and I'd like some clarification on VBOs. As I understand it, a VBO is an object stored on VRAM. In immediate mode, to apply a texture we simply bind it and ...
1
vote
2answers
281 views

Different types of memories which a graphics card has

I've been googling this around and yet nothing showed up but some articles from middle ages which were talking about Gforce mx and ... . My question is just this: what are the different memories in a ...
0
votes
2answers
1k views

opengl memory issue - quite strange

I have heard that textures consumes lot of memory but I am surprised how much.... I have 7 textures 1024 16 bit each. And while I will run my app it consumes 57MB of memory. I think that this is "a ...
3
votes
2answers
348 views

What happens to allocated video memory when the program terminates?

Using OpenGL it is possible to load textures, buffer arrays, compiled shaders and more to the video memory. When a C++ program exits, heap memory that was allocated by it is cleaned. What happens to ...
5
votes
2answers
735 views

Atmospheric Scattering

I want to add some nice atmospheric scattering to my 3D game engine but I am very concerned with conserving resources. I am not very familiar with how its done but can someone please give me some ...
21
votes
7answers
3k views

How to get PS3/Xbox 360 experience without having access to Dev kits?

I am a budding game programmer trying to get into the industry programming for PS3, Xbox 360. The main problem I see is the need to demonstrate my skills to a potential employer, but without access ...