1
vote
1answer
50 views

Clay Jam continuous path/tap

I saw this game Clay Jam, that the user can create a path in the sand. The path is a continuous one, and it can varies from a single point to curves. How one can develop smooth and continuous paths? ...
1
vote
2answers
120 views

How can I make different levels in a game?

Let's say I was working on a platform game. Each level has an exit. When the player reaches the exit, the game switches to the next level. What would be the best way represent and switch to the next ...
2
votes
2answers
245 views

Designing spawning system

I played this game recently http://www.kongregate.com/games/JuicyBeast/knightmare-tower and I am amazed by the way how different monsters are beign spawned. I personally developed my own shooter game ...
-1
votes
1answer
205 views

Human to Monster Morph on 2D graphics [closed]

A friend and I are writing a topdown RPG called NecroMonster. In the game when you defeat an enemy you can take its shape (basically morph into it) and we dont know how to make this look right. First ...
1
vote
1answer
420 views

How to handle a player's level and its consequent privileges?

I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I ...
9
votes
2answers
349 views

Showing range on hexagonal grid

Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution ...
1
vote
1answer
350 views

Implementing powerups for my Breakout clone

I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...
5
votes
3answers
481 views

Game programming course materials: What should it include?

I am tasked to create the course materials for a game programming class, and I’d like your opinion on what aspects and areas of game programming, such as game state management, game object storing or ...
0
votes
1answer
127 views

How do I implement a racing clock that shows elapsed time?

I'm wanting to make a old school timer like the picture below. How would I go about doing this in VD? I have tried it doing it with code bellow. The problem with this is that it starts with just ...
1
vote
1answer
520 views

Language agnostic game programming books [duplicate]

Possible Duplicates: Game programming books that don't teach programming? Must read game development books Does anyone know any good language independent game programming books? I ...
6
votes
1answer
310 views

Literature about Open World Games, Freedom to Choose

I'm doing a diploma thesis about the development of games with freedom to choose or open world. Topics will be i.e. development issues in programming and the design itself, mechanics etc. For that I ...
7
votes
4answers
549 views

Recursive dungeon maps as represented by an elastic 2d array

I came up with a method for recursively generating simple dungeon maps by starting with one room and recursively connecting new adjacent rooms randomly to it. Maps are represented as two dimensional ...
4
votes
5answers
3k views

How to implement zombie AI?

We need to make a zombie videogame for a semester project and I was wondering about what are considered nice algorithms/techniques for implementing zombie AI that don't take too long to implement. ...
1
vote
3answers
537 views

Is there an approach in creating an AI Framework?

I am creating a board game using Actionscript 3.0. I've finished it to the point of the game playable with (computer players making random decision). I'm now working to create an AI framework/module ( ...
7
votes
2answers
887 views

Level Implementation

I recently started to create a sidescroller game, for learning purposes. While creating several levels for it, i stumbled upon the question, how to implement these levels into my game. I made (and i ...