Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
-6
votes
0answers
39 views
Game Development - GENERAL [closed]
I dont program or design and i was wondering how to create a simple side scrolling game(3D) and what software do I need and what programming language do i need to learn? Please provide all the ...
14
votes
4answers
458 views
What is “tools development?”
I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is.
Could someone ...
-2
votes
1answer
78 views
Giving the update function a history
I am using Unity but this is an issue, that can be applied to every programming language.
I only have one Update-Function.
function Update ()
{
}
This function runs each frame. If I want to ...
-2
votes
4answers
158 views
Making 2D Games [closed]
I am starting out on making my own games. I am very interested in making 2D side scrolling games, such as SNES/Mega Drive games and eventually I want to create my own Metroid/Cave Story inspired game.
...
2
votes
2answers
55 views
Relevant file paths for reading in from a file?
Working on something in XNA, need to be able to read in data from a text file for something.
Trying to figure out how I can shorten this pathname down, so instead of it always checking there, it just ...
-1
votes
0answers
102 views
About C++ Game/Engine Development books [closed]
I would like to ask a question about C++ game/engine programming books.
I have C++, Java, C# and various other languages OOP fundamentals, so programming logic is not foreign to me.
I'm planning to ...
-1
votes
0answers
20 views
Assertion fails with events in lua, Corona SDK
So I have two objects, an Enemy and Bullet Object. In the level there are several different instances of Enemy Objects, about 16. Each of which are linked to their own Bullet Object. keep in mind ...
4
votes
1answer
143 views
One job per method
I always hear things about that each method should only do one job. But lets say I got Update() method in my game that updates entities state, path finding, player position, etc. Should I refactor ...
2
votes
2answers
62 views
What's involved in resetting the graphics device?
I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially ...
0
votes
1answer
64 views
Why does this LUA code not render any objects on the screen? [closed]
Did I mess up something somewhere? If i put a putsxy in the same box, it renders a string just fine, but for some reason this code hates objects. What this code is supposed to do is render a set of ...
8
votes
5answers
325 views
How can I update Display settings from an Options screen without restarting?
I'm currently creating a 2D RPG in C++11 with Allegro 5 and boost.
My goal is to somehow update my game settings when an option is changed in the Options Menu. I don't want to force the user to ...
1
vote
1answer
93 views
How to handle a player's level and its consequent privileges?
I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level.
The game is built using PHP and a Mysql database.
In the game I ...
-1
votes
2answers
71 views
adding space between each bricks in breakOut [closed]
i am trying to create breakout. code below loop though my 2d array(map) and creates bricks. the problem is that i want to add 10 pixels space between each bricks. i was thinking to add ...
0
votes
1answer
64 views
cost of Adding Social Feature to your game such Creating guilds/guild chat [closed]
I'm making a f2p game in unity C#. The game currently has no social features.
I would like to have players to have their own accounts and also a guild tab. This tab is where they can create a guild ...
0
votes
0answers
117 views
What's the best way to start out as a game programmer? [closed]
I am new to Coding and programming and I don't know how I should exactly start out, and I'm only in year 8 so I'm a bit limited, is there a way I can start out?
18
votes
1answer
717 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
-1
votes
1answer
277 views
Is it possible to earn money with GameMaker if your game is good enough? [closed]
I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
0
votes
2answers
134 views
How to I rotate a triangle by dragging the mouse in libGDX?
More specifically, I have rotation working in a way I don't like as follows:
//Draw the triangle using this draw method
//batch.draw(texture, x, y, ...
1
vote
1answer
163 views
Selecting and moving object in OpenGL Gameplay3D Engine
I'm using Gameplay3d as a game engine to develop a simple board game. PEG Solitaire
I've come to the part where I've created a 2D grid for all the movable object, empty locations and also where it's ...
0
votes
1answer
65 views
Interleaved formats for meshes confusion
So I have been reading up on data formatting for 3D objects so that I can render my meshes as fast as possible in openGL, I am quite new to openGL so bear with me.
The format for interleaving your ...
0
votes
0answers
142 views
Using Modern Programming Languages for 16-Bit Consoles [closed]
Although largely outdated, people are still developing for 16-bit consoles. Are all of these games still programmed exclusively in assembly languages or do some use modern high level languages? This ...
2
votes
2answers
132 views
Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]
All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
2
votes
1answer
62 views
Augment an existing game with touch gestures
I want to enhance Homeworld 2 gameplay with touch gestures. The game is running on Windows.
So, two questions:
Is it possible to wrap the game with a program that would capture
touch gestures, ...
2
votes
1answer
38 views
Deep copying or cloning in actioscript 3
I would like to make a mirror reflection of an entity in Flashpunk. So I would like to copy a spritemap from one Entity to another (reflectionEntity). If I use something like this
...
0
votes
0answers
144 views
Game Institute courses - DirectX version used? (SOLVED)
Which DirectX version is being covered in their game programming course? Anyone who has been through these courses can please tell me?
thanks!
EDIT: Support contacted me back, they still use DX9.
3
votes
1answer
86 views
How to setup a client to work with a remote server or a local included server?
I'm working on a Networked multiplayer game, but while developing and for testing I want to set up a local server that acts like the multiplayer server.
My thought is to approach the server as a ...
0
votes
0answers
121 views
Stack Frames and the Heap [closed]
I am exploring more in depth how c++ handles memory management. More specifically I am trying to figure out the relationship between stack frames and the heap.
I have so far been able to find out ...
1
vote
2answers
183 views
My SDL Game executable cannot run outside codeblocks
After compiling and running SDL programs successfully inside CodeBlocks, when I run them outside CodeBlocks (by clicking .exe file) my program does not run. Instead, it says that libstdc++6.dll is ...
-4
votes
1answer
158 views
What's wrong with my code? [closed]
I'm starting out writing a game in C++ and SFML, I have a lot of experience writing business software for servers in C# but very little experience in C++ and none in game development.
I have tried to ...
-3
votes
2answers
199 views
Need help with game development. (I know C++ and I need to learn an API) [closed]
I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
0
votes
1answer
99 views
Simulating flight dynamics in two dimensions
I have decided that in order to improve my math skills and game programming skills I am going to work on a two-dimensional space simulator. The view of the player or camera will be from inside the ...
2
votes
2answers
183 views
Looking for an elegant way to represent fixed parts of a randomly generated level map
I'm coding from scratch a small experimental game on a medium-sized random rectangular square tile map. (Say, a map of a dungeon.)
There are several types of tiles (for example: floor, wall, monster, ...
1
vote
3answers
139 views
How to differentiate between instantiated objects in Unity?
I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following.
I'm ...
1
vote
2answers
176 views
How to store different abilities in player class?
So, I have a player class with basic actions.
During the gameplay he unlocks new abilities.
I don't know how to store new actions within the player class.
To be precise - I know how, but my method ...
1
vote
1answer
73 views
Keybindings in Unity
I need to know how to bind keys to actions through Javascript within Unity.
When I develop web applications, I normally use this:
var KeyBind = function() {
if (document.addEventListener) {
...
0
votes
0answers
83 views
Building a team, hiring TL/PM [closed]
I've finally secured enough funds and I'm starting a game company at the moment. I don't plan anything over the top. For starters I'm planning to hire 3-4 people and see where it all goes.
But I have ...
3
votes
1answer
59 views
Retrieve outer most points on a 2d graph
G'day everyone,
I have a 2d graph which has some points plotted on it.
What I need to do is get only the outer most points so that I can connect them up (isn't really relevant).
What I can't seem ...
2
votes
0answers
160 views
Catmull Rom Spline - Constant Speed
Given the equations found in the answer here:
Determine arc-length of a Catmull-Rom spline
How would one A) Apply this to a 3D Catmull-Rom Spline, and B) write A out programmatically (for the math ...
-4
votes
2answers
161 views
Programming language choice [closed]
I'm interested in 2d tile game development. What's your experience with that? What programming language would be wise to choose? I am thinking of C# or Java... Either way, I have some experiences, but ...
-2
votes
2answers
215 views
How can I really master in game programming? [closed]
Game Programming is fun and interesting.
To develop games I have to learn several languages, game engines and should have sound knowledge in Math.
But what I'm really looking is how to be a master ...
2
votes
1answer
194 views
UDK Fixed AIController / Pawn Height
[I already asked this question on the UDK forums, without much success though.]
I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
-2
votes
2answers
474 views
making a game in 2D(C++). SDL or openGL? Or, why not both? [closed]
I'm trying to make a platform game in 2D and I want to know what tool should I use to make it happen. I understand that I can use SDL with openGL. However, if I want to make a solid 2D platform game, ...
-4
votes
2answers
117 views
Programming a game [closed]
I am looking to do some programming for hobby\interest, I have never programmed before and I am looking at with mobile games as they seem easy to do with the kits you can get. However I would like to ...
3
votes
0answers
60 views
Check key state or listen for event? [duplicate]
Possible Duplicate:
Polling vs event driven input
I'm trying to teach myself a bit of game development using Pygame, and I'm unsure what's the best way to approach some of the fundamental ...
17
votes
5answers
1k views
Try-catch or ifs for error handling in C++
Are exceptions used widely in game engine design or it is more preferable using pure if statements? For example with exceptions:
try {
m_fpsTextId = m_statistics->createText( "FPS: 0", 16, 20, ...
6
votes
4answers
749 views
Is there any game engine using a functional programming language? [closed]
Is there any game engine using a functional programming language similar to Scheme, Common Lisp, Clojure or JavaScript?
I've tried Unity3D but their "JavaScript" is not actually JavaScript, is ...
-7
votes
1answer
106 views
develop a game for pc,ps3,ps2.x-box [closed]
What are the subject requirements for develop a game for pc, x-box, ps3, ps2.etc. And what should be the qualification for gaming.
3
votes
4answers
305 views
Good way of handling class instances in game development?
I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer ...
8
votes
1answer
201 views
Showing range on hexagonal grid
Here is the situation.
I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range.
My solution ...
1
vote
0answers
113 views
Is there an IDE that can simplify the process of creating a game matchmaking website? [closed]
Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be ...


