Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.

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1answer
51 views

What does cache mean? [on hold]

I'm kinda new to the programming scene. I'm still a high school student but I want to be a game designer so I'm studying independently before I graduate to get an edge. The issue with this is that ...
-1
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0answers
27 views

Can I develop games like flappy birds or super mario using C language only? [duplicate]

I'm a second year student pursuing B.Tech in Computer Science. So, as a minor project I have to program a game using C only. I have heard of people discussing about the games like flappy birds and ...
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3answers
132 views

Programmer career roadmap [closed]

this is my first post on this SE, and I have noticed the large numbers of closed/downvoted career-related questions, so I will try to ask in a fashion most gingerly. What would the career roadmap for ...
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1answer
25 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
2
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2answers
120 views

How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)? [closed]

Units in wc3 has range of attack damage and it isn't consistent most of the time e.g critical hit and so on. Yet, they managed to make a replay that could even reconstruct bugs scene. I am just ...
2
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0answers
68 views

Rotating a 3rd person camera toward a target

I have a 3rd person camera that doesn't look directly at the player but somewhere in front of him. When the user enter shooting mode, I want the camera to turn around the player to face the target. ...
0
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1answer
79 views

Help with scoring system and score multiplier

I am new to the scripting world and I am currently trying to add a score multiplier to the game code I am working on. Right now the score is set to increase as the player runs across the level however ...
0
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1answer
64 views

How does one write a wrapper for a game server? [closed]

From what I gathered, wrappers mimic the game server in question, receiving packets from client and sending them to the server (and vice versa). It acts like a bridge between the client and server, ...
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2answers
51 views

Custom key binding/mapping

Currently I am starting to develop my first serious game. Before the games are all training, and learning how to do things in a good way. Unfortunatly, I've missed a big part in my preparation: Key ...
-1
votes
1answer
123 views

Are there places in the gaming industry for people who are artistic and programmers? [closed]

Are there jobs, where you can switch from project to project between artistic roles (like sprite animations, concept art, visual development or even sound design) and programming roles?
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0answers
53 views

Gravity around a sphere with rotation? (Blitz 3D)

I've been making this space/moon type FPS game with Blitz 3D and I can't seem to get gravity working perfectly. Right now, it works, however when I go farther on the moon, I see that my character is ...
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2answers
135 views

Why it’s recommended to keep global variable initialization and the objects’ constructors very simple (C++)? [closed]

Considering game-development? I have this question in a gamedev quiz and I wonder what to answer. Any clues?
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0answers
97 views

How do I make a Minecraft recipe that costs XP?

I want to program a Minecraft client-mod or server-plugin that adds a recipe for making a Bottle o' Enchanting with the following ingredients: 1 glass bottle + 1 lvl of experience → 1 Bottle o' ...
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votes
2answers
204 views

Aspiring game dev - Is HTML5 worth it? [closed]

I'm a college student who is fairly familiar with JS & PHP and have made a couple web apps for my previous job. I'm looking into working with Unity for my future game projects, but there is a bit ...
1
vote
1answer
76 views

How to to convert UV coordinates to texel coordinates and how to convert texel coordinates to “array coordinates”?

I am currently writing a UV texture mapper. But i don't know how to convert UV coordinates to texel coordinates. And i also have no idea how i should convert texel coordinates to "array ...
2
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0answers
86 views

NegaScout with Zobrist Transposition Tables in Chess

I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
3
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1answer
154 views

Generate planet like heightmaps

I would like to procedurally generate planets, but I don't know how to wrap a heightmap around a sphere. I already know how to generate plane heightmaps, but not how to generate spherical ones. Can ...
0
votes
1answer
32 views

Are there such things as online development projects? [closed]

I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...
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1answer
106 views

Questions about game programmers for School project [closed]

My name i Magnus. I was hoping that some of you, could help me answer som questions, about game development and the game industry. It wille be used for a project about our future, that all 10. graders ...
6
votes
1answer
1k views

How to profile CPU and GPU performance if I have a monster PC?

I'm going to upgrade my PC soon. I'm worried that I will no longer spot performance losses in my game because of the better specs. I can check memory usage easily, but how do I check and debug CPU ...
1
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1answer
126 views

Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL

I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
1
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1answer
69 views

Stat Multipliers: from Base Value or Iterative

I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers. I have a stat system that applies a list of modifiers to a stat, ...
0
votes
1answer
70 views

Gravity: Slow down on ground approach

I'm looking for some math, nothing language dependant. "Standard" gravity for a character in a 2D game would go something like this: if player.y > ground.y { player.velocity.y = ...
2
votes
1answer
967 views

How can I access a script variable from another script in Unity?

I'm creating a space shooter (think Space Invaders or Galaga) where the GameManager persists between scenes but the player and enemies don't. I need to access a boolean value from the player and ...
0
votes
1answer
79 views

Possible to create 3-D or accelerated graphics on Windows using your own library/API?

Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...
1
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2answers
102 views

How to make gravity in Blitz3D?

I am making a game in Blitz3d and I made simple gravity, however once the object falls on the ground, it goes through it very slowly. The ground is a plane and I have collision on it. This is a ...
2
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0answers
137 views

Problems with instaling SFML [closed]

I've followed the instructions on installing SFML on the website to the letter. But, I get this when I try to build the sample program on the same page using Code::Blocks. ...
1
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0answers
172 views

A problem with collision when a sprite changes size (Phaser framework) [closed]

I have a sprite in my game that changes size at certain points in the game. It changes size via the sprite.body.setSize method. Unfortunately, it seems that the sprite is unaffected by objects that it ...
0
votes
1answer
90 views

XNA tiling a sprite with a camera.viewmatrix in the Draw method

I'm looking for help fixing a small problem that I have with my XNA game project. I currently have: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, ...
0
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0answers
23 views

360-degree rotation/movement inside a tube [duplicate]

I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
0
votes
0answers
35 views

Displaying range around a unit [duplicate]

I'm looking to highlight a set of square tiles around a unit to signify its movable range. The concept should be quite familiar to those who have experienced the Fire Emblem series of game. I have ...
0
votes
1answer
79 views

Are there any advantages to different programming paradigms specifically releated to game programming? [closed]

I have been researching three different programming paradigms namely procedural, object oriented and functional. So far I have been able to find a lot of good information regarding general differences ...
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2answers
288 views

How to do collision detection on marching cubes terrain?

I'm writing the physics part of my game engine. The world uses the marching cubes algorithm on a 3d perlin noise to make the terrain. How do I do collision detection on the resulting mesh? I can't ...
0
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2answers
296 views

Recommended approach for event system in Java

What are the recommended approaches for an event system of a turn-based RPG's battle engine? The system I'm currently working on has a runEvent method that sorts the actions queue based on their ...
0
votes
1answer
269 views

Enemy spawning problem [closed]

I've been trying to get my characters to spawn at random points through out the map. I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...
1
vote
1answer
813 views

Vehicle: Boat accelerating and turning in Unity

I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed ...
5
votes
1answer
151 views

Is there a good alternative to a world state data structure?

How do you avoid one big data structure containing all the current world state ? Let's pretend we're in a real-time strategy game, how would you code a skill that decrease mana of units around it ? ...
-5
votes
1answer
96 views

Do total conversion mods require absolutely no programming or scripting skills? [closed]

I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
1
vote
1answer
135 views

GLSL Processed Image to OpenGL

I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...
1
vote
1answer
77 views

How was/is playback of music handled on consoles such as the NES, Master System, Gameboy, etc? [closed]

So, I deliberately left out the SNES because AFAIK the music subsystem is basically entirely self-contained. However, on systems like the NES and Gameboy, while there are sound chips, there isn't any ...
0
votes
3answers
127 views

Proper way for Player object to communicate with Map object?

I'm writing my first game (in javascript / node over websockets) and am running into a bit of chicken and egg problem, and am afraid how I'm doing it right now won't scale once the game gets more ...
0
votes
4answers
480 views

What is the point in using API such as Open GL or DirectX when there are game engines? [duplicate]

I was wondering why today programmers place so much emphasis on API like DirectX, and even OpenGl. As far as I know, you'd need thousands of lines of code to make a simple 3D game using one of the ...
0
votes
2answers
338 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
0
votes
1answer
614 views

The sprite will not move in libGDX

When I ran the android application, The sprite image will not move when I press the input keys. I followed a tutorial based on input keys and wish to know what's wrong. Can anyone see what's wrong? ...
2
votes
2answers
154 views

Decoupling the entity from whatever controls it

In a lot of games the player can choose whether an entity will be controlled by the AI or by the player. For example in the game Little Fighter 2, the player can choose how many of a maximum of 8 ...
-1
votes
1answer
1k views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
0
votes
1answer
55 views

How can I avoid type checking in the physics side of collision handling?

I have a class responsible for handling the physics side of collisions. When the collision detector spots a collision, it notifies both entities in the collision to take care of gameplay. It also ...
0
votes
2answers
167 views

How to set HUD elements position and size depending of resolution [duplicate]

How can I set HUD elements' position and size when changing resolution and maintain the desired layout? All HUD elements (including menu items such as play button, setting button etc) need to get some ...
5
votes
5answers
2k views

Technical differences between square and hexagon for a grid?

I'm developing a 2D city-building game and trying to decide on the type of grid. There will be vehicles, so the unit movement is important too. I know there are visual differences for using Squares ...
1
vote
1answer
152 views

How to make player rotate towards mouse [duplicate]

I'm making a top down shooter with Three.js and Box2d. I'm displaying all of the graphics in 3d, but all of the physics are done in 2d, so it's sort of like super smash bros in a way. Anyway, how can ...