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0
votes
2answers
66 views

Accurately measure time between calls to onDrawFrame (Android OpelGL ES 2.0)

I'm trying to sort out some timing issues within my gameloop and I've seen something that I don't understand. The Nexus 10 is supposed to have (as far as I'm aware) a VSync on 60Hz. So that would be ...
2
votes
1answer
90 views

How can I estimate the perfomance of graphics cards I don't have? [duplicate]

I'm developing a voxel game with OpenGL and want to optimize the number of rendered faces. How can I estimate how many faces at most a modern graphics card of a certain brand is able to compute, while ...
1
vote
0answers
40 views

Profiling my LibGDX game [closed]

hello programming friends, I have finished an Alpha version of my LibGDX game but it runs a bit choppy so it's time for me to start getting "analytical" and figure out exactly what's going on behind ...
0
votes
1answer
184 views

Need help in tracking down memory leak in Unity standalone game

I'm experiencing a memory leak in my Unity game. If the game sits idly (no new game objects are being created in the scene), Windows Task Manager will show the memory of the .exe slowly rising. I've ...
8
votes
1answer
143 views

How can I profile the speed of my vertex and fragment shaders separately?

I'd like to know how I can check to see if either my vertex or my fragment shader is a bottleneck in my rendering pipeline. I've read about using glQueryCounter with the GL_TIMESTAMP target to get ...
2
votes
1answer
205 views

RPG - storing player data

Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...
1
vote
2answers
757 views

Why is mesh baking causing huge performance spikes?

A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing ...
6
votes
1answer
327 views

How to find the bottleneck in a typical OpenGL game?

I am working on a little game engine. All major features are implemented yet, despite game logic which I assume not to be such a computational effort. The framerate is at least around 40 FPS, most of ...
6
votes
0answers
198 views

OpenGL profiling with AMD PerfStudio 2 [closed]

I'm rendering just a really small amount of polygons for my UI but however I still tried to increase the FPS. In the end I removed redundant calls which increased the FPS. I really don't want to lose ...
5
votes
2answers
218 views

Game has noticeable frame drops but when through a profiler it always runs smooth

I'm trying to optimize my PC game but I can find the bottleneck since every time I run it through a profiler (gDEBugger) it runs smooths. When running outside gDEBugger I get these annoying hiccups. ...
2
votes
2answers
4k views

How to check battery usage of an iPhone/Android app?

I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed ...
7
votes
3answers
463 views

Profiling and containing memory per system

I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, ...
2
votes
1answer
536 views

How are profiling- and tracing -techniques used in Game Development?

I feel that in order to create realistic real-life games, game developers need some ways to monitor the system itself i.e. players' moves, other events and the state of the system itself. I know that ...
3
votes
2answers
540 views

How to check Early Z efficiency on AMD GPU with Windows 7

I have a game using DirectX 9, and a development station using Win 7 x64. I am still able to get access to another station with Vista x64 / dual booted with WinXP x86. I wanted to check early Z ...
3
votes
2answers
329 views

Profiling code with threads and script interpreter

Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...
6
votes
4answers
755 views

Profiling server side game loop in java

I am looking for tips to profile the server side game loop of a Java program for CPU usage. I tried to use the TPTP plugin for Eclipse so far. The problem I am having is that it is really slow. For ...