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1answer
31 views

Massive CPU Usage by WaitForTargetFPS in the Profiler

So I was checking the Standard Assets Example Projects of Unity, and they all have high FPS numbers in the Profiler. I started a little project myself, just a simple sprite with movement via ...
3
votes
2answers
98 views
+100

Gfx.WaitForPresent performance issue

I am making a 2D mobile game and it runs really well (60 fps) on my phone. However, in some cases the performance goes down drastically to the point where it runs at 20 fps or even less. It happens at ...
2
votes
1answer
337 views

Unity Profiler - What would cause PlayerEndOfFrame to have 10-16MB in GC Alloc?

I can't find much documentation on what "PlayerEndOfFrame" does. Sure it is the end of a frame but what would cause the GC Alloc to go so high? This is the profiler results from a debug build on a ...
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1answer
43 views

How do I interpret the differences between the “Time” and “Self” columns in Unity's profiler?

I'm not quite understanding how to read the results of the profiler: A method Pathfinding_NodeAdjuster.CheckSpecificArea() method is using up 94.7% of the BehaviorUpdate overall time, while taking 73....
2
votes
1answer
1k views

Profiling the GPU of a tablet

We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
3
votes
2answers
276 views

Profiling LibGDX game with GLProfiler

I am trying to profile my LibGDX game, It runs on 60FPS on PC and 42-45 FPS on MY mobile phone. Either I improve performance and raise it to 60, or lock it at 30 (I don´t want to do this). I have ...
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vote
0answers
102 views

How to read the binary file generated by the Unity profiler?

I'd like to know how can I read the binary file generated by profiling Unity game and how can I save it on external hard disk.
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0answers
359 views

Unity 5 profiler shows Vsync graph even if disabled

My game suffers from some lag spikes over time, wich match with the Vsync graph in the unity 5 profiler. I deactivated Vsync via script and the quality settings but the lag is still there and the ...
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1answer
106 views

What is the cause of these WaitForFPS spikes and dips?

In Unity, moving the player causes the camera to jitter. I went to the Profiler, and I saw these spikes: On further inspection, all the yellow spikes were WaitForFPS(). I've tried every VSync setting ...
3
votes
1answer
149 views

Where can I find OpenGL state changes profiling?

Is there any benchmark that actually measure state changes cost in OpenGL 3.x/4.x and gather an average statics for all graphics cards? (I don't want to optimize only for my old AMD card, I'm not even ...
1
vote
1answer
445 views

GLES2.0 3D Android game performance and multi threading the update?

I have profiled my mixed Java\C++ Android game and I got the following result: As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it ...
2
votes
1answer
701 views

How are profiling- and tracing -techniques used in Game Development?

I feel that in order to create realistic real-life games, game developers need some ways to monitor the system itself i.e. players' moves, other events and the state of the system itself. I know that ...
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vote
2answers
842 views

[JOGL] My program is too slow, how can I profile with Eclipse?

My simple opengl program is really toooo slow and not fluid. I'm rendering 30 sphere with simple illumination and simple materials. The only complex computing stuff I do is a collision detection ...
3
votes
2answers
344 views

Profiling code with threads and script interpreter

Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...