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7
votes
2answers
347 views

When should I start designing levels? [closed]

I'm working on a puzzle game. I thought of a core mechanic, implemented it, tuned it and now I have something I'm happy with. I'd really like to build a few levels before I work on stuff like UI and ...
0
votes
0answers
70 views

What's the most efficient way to manage auras & buffs? [duplicate]

I would like to know, for a game that does NOT use a grid (1-dimensional movement, in fact); what is the cleanest way to manage buffs that change a unit's variables? My current system is going to be ...
6
votes
1answer
337 views

High level project workflow

We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on ...
0
votes
2answers
1k views

Networking Client Server Packet logic (How they communicate)

I want to know what is the logic behind server client communication through packets for a real time game. for example the server sends x packets then the client receives x packets and processes them.. ...
2
votes
2answers
680 views

Node.js MMO - process and/or map division

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of ...
0
votes
1answer
136 views

What is a systematic process for choosing a mobile game engine? [closed]

I am looking for a systematic process or methodology for choosing a mobile game engine for a mobile game project. Intuition tells me that it should be similar in principle to choosing any ...
1
vote
1answer
538 views

Game development: Pre-production stage

I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you ...
32
votes
2answers
2k views

Good game design process for a do-it-all programmer

I am pretty new in game development - on Android platform and thinking about one-man game development. I know I can't professionally do everything such as graphics, sounds, and music but I think I can ...
7
votes
3answers
801 views

What is the most common art creation process?

I am a developer and when I think about the creation of art assets I am a little lost. My idea is to create concept art first to get my thoughts into real images and after that start creating the ...
16
votes
2answers
867 views

Polishing your game: how much is enough?

I'm assuming you're an indie developer, doing your own (or getting free/partner-based) artwork. I'm also assuming you have no external pressure driving you forward into new games; you can work on your ...
52
votes
9answers
4k views

Are there any benefits for using the CPU instead of the GPU?

I've been researching processors and graphics cards, and I discovered that GPUs are way faster than CPUs. I read in this one article, a 2-year-old Nvidia GPU outperformed a 3.2GHz Core I7 Intel ...
7
votes
6answers
477 views

Getting Past “Boring” Content Creation

When I'm creating games, I really love the coding part -- designing, developing the main functionality and "core" part of the game. However, most of my games are reasonably small/easy in terms of ...
10
votes
2answers
880 views

What should I keep in mind while developing a game for Steam?

I recently did the programming on a game that was just released and i've decided that for my next project I want to do something a little bigger scale. I plan to develop a game to be sold on Steam, ...
-4
votes
2answers
320 views

Is my “engine” development process ideal?

I was thinking about a game engine development, I understand as engine the main program that can develope next duties: Receives parameters. calculates what is needed. Delivers results. As an ...
11
votes
2answers
381 views

Improving Processes in One-Man GameDev Shops

As a hobby programmer, how can I incorporate a continuous-improvement-like process like Agile's retrospectives in my processes? I've tried bullet items of three good/bad things at the end of each ...
3
votes
3answers
2k views

How is console game development done?

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
14
votes
3answers
717 views

How do you gather and collate information you need to make a post-mortem?

After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...