How would I go about using a random seed to generate a game level? The same seed should always generate the exact same level. For this example it would be a Worms style level. So each level would ...
I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes. At the moment I do not generate any normals for these shapes. Is there ...
What would the algorithm be for generating/drawing the asteroid shapes from the original Asteroids game? Is it even an algorithm? Or would they be hard coded shapes? Here is a screenshot to jog your ...
I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level. I was thinking maybe XML would be a good option for saving all the ...
What algorithm have you used in the past to generate a simple 2d maze?
I hear a lot about "procedural maps" and "procedural textures". What does that mean exactly, and what resources are there for learning these techniques in a game?
I recall some time ago that procedurally generated textures were becoming a big deal that a lot of people/companies were really interested in with some serious benefits (smaller deployments, ...