The algorithmic generation of content in the middle of gameplay, as oppose to the manual placement of preset content and assets.
0
votes
2answers
68 views
Moving camera along generated terrain?
I'm generating my terrain on the GPU, using diamond square subdivision (no height map involved). How can I anchor the camera's position to always be on top of the generated terrain?
Thanks
0
votes
0answers
82 views
Tile-Based Platformer Infinite Terrain Generation
I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
0
votes
0answers
265 views
Procedural generation of game objects
right now in my game I generate all my objects at the start of the game off screen, then move them down the screen to give a "side scroller" effect, then once they hit the bottom of the screen move ...
0
votes
0answers
750 views
Random terrain generation with caves
I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation ...
0
votes
0answers
177 views
How is the level designing done in the Entanglement game?
I'd like to know how The Entanglement Game's levels have been designed. Basically the game is all hexagon tiles which contains 'tangled cords' which can be rotated by the user. The user has to tangle ...
0
votes
2answers
248 views
3D Vector “End Point” Calculation for procedural Vector Graphics
Alright, So I need some help with some Vector Math.
I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees ...
0
votes
0answers
361 views
Drop-in dungeon generation for rogue like on good C
I'm developing rogue like and need a drop-in simple dungeon generator for immediately testing of graphical functionality. Found bunch of code, but all of this code (Nethack, Angband) pretty tight ...
0
votes
0answers
165 views
3d modeling based on genetic techniques
I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals.
I ...
-1
votes
3answers
2k views
3D Procedural Planet Generation
I was looking for some inspration for my Voxel based game I am writting and came across this: http://www.youtube.com/watch?v=rL8zDgTlXso. I would like to know how to go about (or preferably source ...
-1
votes
1answer
104 views
Generating a grid of cubes in 3D space [closed]
I am trying to generate a grid of cubes in 3D space and It aint workin...
All im doing is for looping YXZ (in that order) (nested for loops) then im doing cubes[x][y][z] = ... (new Location(x,y,z))
...
-1
votes
1answer
335 views
What causes the pre-1.8 Minecraft far lands to generate? [closed]
Before Minecraft Beta 1.8, when you reached about x:3000000 y:3000000, the terrain generator would freak out and begin generating broken scary land.
What went on in the MC code to provoke this? Why ...
-1
votes
1answer
951 views
3D Procedural Planet Generation - Resource [closed]
I don't know if the question fits on this site (if it doesn't I'll gladly accept any invitation to move it elsewhere), anyhow, I have found this Really great resource on 3D Procedural Planet ...
-1
votes
0answers
72 views
Tile-Based Platformer Seed Terrain Genration [closed]
I'm planning to make my game generate infinity using a seed, but how would that work? I want the terrain to generate while the player walks. When the player starts, it generates a random seed and ...
-1
votes
2answers
166 views
Lwjgl Random 2D Map Generation [closed]
First time poster here. I am somewhat (as in mid - low, closer to mid) experienced with Java but I seem to be having some trouble. I'm using the lwjgl library to make a "2D Minecraft-esque" game. ...
-2
votes
1answer
479 views
Dungeon map generator not working in javascript
I am trying to convert this dungeon algorithm from java into javascript, however, my script works 70% of the time. When it works, the rooms are missing a wall on one side, and when it does not work, ...
-3
votes
2answers
162 views
How do I make my code randomly generate platforms and scroll up simultaneously for a doodle jump-style game? [closed]
I'm making a platforming game that is similar to doodle jump. I have code with a preset lvl, but I want the game to generate platforms randomly as the player ascends. Another problem I have is that ...
-6
votes
1answer
176 views
Representing heightmaps, on disk and when drawing
This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to ...