1
vote
2answers
94 views

How do I make a daily challenge on a game with randomly generated levels?

I am currently making a game with randomly made levels, but I have an interest in making everyone play the same level in a daily challenge section, like Spelunky. At first I thought about letting the ...
12
votes
4answers
1k views

Generating tile map

I am programming a tile based game and I have some basic tiles (grass, dirt, etc..), but I can't figure out how to make good random map generation, because when I do some really random selection, if ...
11
votes
2answers
299 views

Axis Aligned Spatial Division : Divide space into random rectangles?

I need a method to divide 3d space into random axis aligned box shapes. For now I am currently dividing the 2d space for testing purposes. The most immediate approach I came up with was to define a ...
8
votes
4answers
384 views

Modify random distribution functions :: Make it less likely to get multiple similar values in a sequence

I want to generate a sequence of numbers for procedurally generating planets in a galaxy sector. Each planet should be placed randomly, however it should be very unlikely that two planets are directly ...
0
votes
1answer
156 views

Using a permutation table for simplex noise without storing it

Generating Simplex noise requires a permutation table for randomisation (e.g. see this question or this example). In some applications, we need to persist the state of the permutation table. This can ...
11
votes
3answers
278 views

How to divide hex grid evenly among n players?

I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively ...
2
votes
3answers
619 views

Using random numbers with a bias

I appear to be awful at describing the question so I'll try and describe the problem. I want to add a random amount of heads to my creatures but I want to be able to determine several things. a) The ...
8
votes
2answers
707 views

Random Zelda-style map generation

Im trying to randomly generate a map of rooms connected by doors, and I've succeeded in generating one using this code: public void generate(GameContainer gc) { rooms = new ...
2
votes
1answer
642 views

Can I randomly generate an endless road?

So suppose we stand on a position(x0, y0) of a map. We can only move on the horizontal plane(no jump and stuff) but we can move forward, left, or right (in a discrete math way, i.e. integer movement). ...
6
votes
2answers
2k views

Random World Generation [duplicate]

Possible Duplicate: How are voxel terrain engines made? I'm making a game like minecraft (although a different idea) but I need a random world generator for a 1024 block wide and 256 block ...
5
votes
1answer
659 views

How do I generate a smooth random horizontal 2D tunnel? [duplicate]

I'd like to create a smoother version of the navigable and quite natural-looking random tunnel found in this classic helicopter game. It should ideally be... infinite, so more can be generated as ...
2
votes
2answers
2k views

How do I randomly generate a top-down 2D level with separate sections and is infinite?

I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to ...
4
votes
2answers
544 views

Basic procedural generated content works, but how could I do the same in reverse?

My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or ...
2
votes
2answers
519 views

How to create reproducible probability in map generation?

So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 ...
1
vote
2answers
405 views

How to randomly create stars in the background?

My player flies around the screen in any direction he wants, and the camera follows him. There are stars in the background. I can't figure out how to randomly generate the stars. I made a star ...
0
votes
1answer
827 views

Large Blob of landmass in Minecraft Terrain Engine in XNA

I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
16
votes
3answers
2k views

How can I generate floating land masses for a Minecraft-like engine?

I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video: http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related ...
10
votes
3answers
762 views

Random map generation - strategies for scattering/clustering random nodes

I am doing a simple 4X strategy game in space where each node is a point-of-interest (a planet, an asteroid and etc.). To randomly generate a map, I would follow the steps below Decide how many ...
3
votes
3answers
364 views

How do I get the seed of a randomly generated level?

I intend to use the Mersenne twister to generate a level using a seed , but I also want to make fixed levels, so for now I'm using XML to store data of the level (~40 numbers). However, it would be ...
3
votes
2answers
365 views

Question about Monster Rancher/My Brute generators

I want to build a system based on the idea of Monster Rancher's monster generation system. First, is it legal per se? Obviously, I don't know how they built theirs and I will be generating my own ...
5
votes
3answers
342 views

Generating random values, keep trying till value within bounds are generated

Sorry for the strange topic name, couldn´t think of a good way to describe it. I´m basically trying to achieve the following: I'm placing items randomly on the screen, but these items shouldn't be ...
22
votes
4answers
1k views

Randomly generated story

I'm developing a game at the moment and I had an idea where the game's story line would randomly generate as the player progressed and their actions would affect the story. Would this be a bad idea ...
10
votes
4answers
2k views

Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it? [closed]

Besides programming, modeling an environment takes a great deal of time. I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
9
votes
3answers
977 views

Reduce the number of edges of a graph, keeping it connected

I'm designing a game with random generated dungeons. I'd like to view this as a connected, undirected graph in which nodes are rooms and edges are doors or corridors. Then I choose a "side" node as ...
37
votes
3answers
12k views

How to generate random level from a seed? [closed]

How would I go about using a random seed to generate a game level? The same seed should always generate the exact same level. For this example it would be a Worms style level. So each level would ...
10
votes
8answers
1k views

Best solution for “level string”?

I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level. I was thinking maybe XML would be a good option for saving all the ...