-1
votes
1answer
64 views

Match-3 Shuffle Required?

How can I detect if there are no more potential matches possible and therefore a shuffle is required?
8
votes
4answers
558 views

Infinite 3D Cave in Unity

A friend and I are hoping to make a game in Unity in which you fly through an infinite 3D cave that can twist and wind in any direction (though obviously not to the point that the turns are impossible ...
1
vote
1answer
521 views

How can I create an extending chain like the hookshot in Zelda in Unity?

In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
1
vote
1answer
131 views

Help with puzzle game

I have a pattern game and it is almost done however I am stuck on the last part. I have a screen with 25 blocks (in a table format 5x5) and the user clicks on it to turn over the blocks, I need to ...
3
votes
1answer
505 views

Simulating a 2D rope from a top down perspective

I was wondering if anyone could point me to any resources and/or explain how to properly simulate a 2D rope from a top down perspective? I found a game that has the exact mechanic I'm looking for... ...
1
vote
3answers
559 views

Is there an approach in creating an AI Framework?

I am creating a board game using Actionscript 3.0. I've finished it to the point of the game playable with (computer players making random decision). I'm now working to create an AI framework/module ( ...
7
votes
2answers
717 views

How do I generate surface normals?

I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes. At the moment I do not generate any normals for these shapes. Is there ...
10
votes
8answers
1k views

Best solution for “level string”?

I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level. I was thinking maybe XML would be a good option for saving all the ...