Tagged Questions
2
votes
1answer
109 views
How to blend biomes with procedural terrain
I'm working on a terrain generator. Through multiple noise functions, I'm able to create many kinds of terrain I like, but I'm having a bit of difficulty joining them together in a seamless fashion.
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15
votes
4answers
553 views
A Simple Method To Create Island Map Mask
I'm searching for a nice and easy way to generate a mask for an island map with C#.
Basically I'm using with a random heightmap generated with perlin noise, where the terrain is NOT surrounded by ...
12
votes
2answers
706 views
Smooth Voxel Terrain
As a personal project, I'm trying to make a terrain generator that will create terrain looking something like the Castle Story smooth terrain.
If you haven't seen it before, here:
So as you can ...
1
vote
1answer
349 views
Infinite detail inside Perlin noise procedural mapping
I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world.
Here's the question and it's ...
5
votes
2answers
531 views
How to remove floating terrain when generated with 3D Perlin Noise?
I'm currently using 3D Perlin Noise to generate random terrain in combination with Marching Cubes.
My issue seems to lie in scaling the noise function to get reasonable heights in my terrain. If ...
0
votes
0answers
750 views
Random terrain generation with caves
I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation ...
2
votes
1answer
1k views
C# XNA: Effecient mesh building algorithm for voxel based terrain (“top” outside layer only, non-destructible)
To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad ...
16
votes
3answers
1k views
How can I generate random lakes and rivers in my game?
I have a 2D block building game and am trying to make randomly generated lakes and rivers. I have looked into the Perlin noise algorithm, but, I couldn't get it to generate random and nice results.
I ...
14
votes
4answers
3k views
Simple noise generation
I'm looking to generate noise that looks like this:
(images courtesy of Understanding Perlin Noise)
I'm basically looking for noise with lots of small "ripples". The following is undesirable:
...
16
votes
2answers
2k views
How can I generate Worms-style terrain?
I'm working on a Worms-styled game and want to generate some terrain procedurally. I've previously done a lot of terrain generation using perlin noise, and this is what I started out using for this ...