Tagged Questions
2
votes
2answers
345 views
How to generate houses procedurally in a voxel world?
I am developing a mod for the game Minecraft, a block-based voxel game. As part of the mod, I want to create a procedural house generator that will be generated based on specific needs/desires, such ...
-1
votes
1answer
334 views
What causes the pre-1.8 Minecraft far lands to generate? [closed]
Before Minecraft Beta 1.8, when you reached about x:3000000 y:3000000, the terrain generator would freak out and begin generating broken scary land.
What went on in the MC code to provoke this? Why ...
2
votes
1answer
245 views
How do I efficiently generate chunks to fill entire screen when my player moves?
In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk ...
2
votes
1answer
244 views
Parallelizing creation of geometry chunks in minecraft-like game
In my game I separate creation of chunks into two stages. The first is where I generate the heightmap using simplex noise and the 2nd is when I create the actual vertex buffers. I do it like this so ...
0
votes
1answer
728 views
Large Blob of landmass in Minecraft Terrain Engine in XNA
I am creating a Minecraft Terrain engine in XNA, and want to create a large blob/cluster of blocks, in a random sort of blob thing, shaped somewhat like the stuff under the Volume Rendering heading on ...
16
votes
3answers
2k views
How can I generate floating land masses for a Minecraft-like engine?
I am creating a Minecraft-like engine in XNA. What I want to do is create floating islands similar to the one shown in this video:
http://www.youtube.com/watch?v=gqHVOEPQK5g&feature=related
...
14
votes
1answer
9k views
How does Minecraft world generation happen?
How does Minecraft create completely unique worlds and biomes, from a seed?
11
votes
5answers
3k views
How is a 3d perlin noise function used to generate terrain?
I can wrap my head around using a 2d perlin noise function to generate the height value but I don't understand why a 3d perlin noise function would be used. In Notch's blog, ...