Tagged Questions
3
votes
1answer
152 views
Space Shooter “level” generation
I'm currently working on a 2.5D space shooter and there will be a survival mode in the game. I'd like a few suggestions on how to tackle the enemy generation problem.
This is not procedural ...
0
votes
0answers
177 views
How is the level designing done in the Entanglement game?
I'd like to know how The Entanglement Game's levels have been designed. Basically the game is all hexagon tiles which contains 'tangled cords' which can be rotated by the user. The user has to tangle ...
-6
votes
1answer
176 views
Representing heightmaps, on disk and when drawing
This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to ...
10
votes
4answers
1k views
Procedural terrains in 3D: what has been done ? Are there common algo and/or theories about it?
Besides programming, modeling an environment takes a great deal of time.
I don't know about the work time involved, for example, in a WoW dungeon level, or other beautiful city-like, future ...
3
votes
1answer
936 views
How does a game like Doodlejump generate its “level”?
How does the game Doodlejump for iphone generate its stage? Are the platforms randomized in some way? If so, how do they make sure it doesn't generate impossible combinations?
If it's not ...