0
votes
1answer
64 views

I can load new tiles but how do I load new chunks?

I have successfully been able to add new tiles and place random trees on a 2d map grid however I haven't used chunks. I just load a new tile when the player moves and save it to the map array. But I ...
0
votes
4answers
117 views

How to handle a negative coordinate 2d map with a growing map size

I love this procedural generation theory and have been messing around with it. However I'm having trouble wrapping my head around how to store my map data. Usually I store my map data in a 2d array ...
3
votes
3answers
302 views

Procedurally Generated Top View 2D RPG Map Generation

Procedural generation is a fascinating concept and is gaining popularity in the gaming industry. The thought of playing a game that has new content every-time the game is played is very exciting to ...
0
votes
1answer
49 views

Generate data points for shape based on an image

I am generating data points for 2d destructible scenery. Presently I had 5 for-loops (for a 5*7 2d structure) but will be expanding its resolution to outline a shape, but it will be horrible to code ...
0
votes
1answer
602 views

Character movement on a 2D tile map

I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi ...
10
votes
1answer
356 views

How to make sure a game can be completed

I'm not sure what the correct term for what I'm looking for is described, so apologies if this is a duplicate question. But is there a term/algorithm for making sure a game is "completable" with ...
1
vote
2answers
960 views

How do I generate a 2d grid-based map without screwing it up?

I'm relatively new to the mechanics of game development - catching up fast, but there are still some things that escape me. For example: generating a fully-accessible map on a 2d grid. See the ...
1
vote
1answer
361 views

How do I generate a level randomly?

I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to ...
17
votes
4answers
5k views

Simple noise generation

I'm looking to generate noise that looks like this: (images courtesy of Understanding Perlin Noise) I'm basically looking for noise with lots of small "ripples". The following is undesirable: ...
-2
votes
1answer
559 views

Dungeon map generator not working in javascript

I am trying to convert this dungeon algorithm from java into javascript, however, my script works 70% of the time. When it works, the rooms are missing a wall on one side, and when it does not work, ...
10
votes
3answers
2k views

How do I generate terrain like that of Scorched Earth?

I'm a web developer and I am keen to start writing my own games. For familiarity, I've chosen JavaScript and canvas element for now. I want to generate some terrain like that in Scorched Earth. ...