Tagged Questions
0
votes
0answers
83 views
Tile-Based Platformer Infinite Terrain Generation
I'm using the LÖVE game engine (which uses Lua). My terrain generation works good. But I'm planning to make the terrain generate as the player walks so that the terrain will be infinite size. I'm ...
49
votes
5answers
8k views
Huge procedurally generated 'wilderness' worlds
I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article.
However, I was wondering how I could ...
7
votes
3answers
785 views
Generate levels in real-time with the Procedural CityEngine
Has anyone used the Procedural CityEngine to generate levels in real-time?
It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
14
votes
1answer
2k views
Procedural Generation of Infinite Level
What are some good approaches to procedurally generating an infinite 2d level? The level could be constrained in either dimension but not necessarily.
The approach that makes most sense to me so far ...