Tagged Questions
9
votes
1answer
933 views
How can I easily create cloud texture maps?
I am making 3d planets in my game; these will be viewed as "globes". Some of them will need cloud layers. I looked at various Blender tutorials for creating "earth", and for their cloud layers they ...
0
votes
2answers
248 views
3D Vector “End Point” Calculation for procedural Vector Graphics
Alright, So I need some help with some Vector Math.
I've developing some game Engines that have Procedural Fractal Generation for Some Graphics, such as using Lindenmayer Systems for generating Trees ...
5
votes
3answers
785 views
Random generation of realistic human faces
What would be a practicable way of generating huge numbers of realistically looking human faces? Randomizing 3D-models and rendering them would require a lot of computing power, especially as I'm ...
7
votes
3answers
785 views
Generate levels in real-time with the Procedural CityEngine
Has anyone used the Procedural CityEngine to generate levels in real-time?
It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
7
votes
2answers
550 views
How do I generate surface normals?
I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes.
At the moment I do not generate any normals for these shapes. Is there ...
5
votes
6answers
1k views
Algorithm for drawing asteroids from, er… Asteroids game?
What would the algorithm be for generating/drawing the asteroid shapes from the original Asteroids game? Is it even an algorithm? Or would they be hard coded shapes?
Here is a screenshot to jog your ...