-1
votes
2answers
162 views

Lwjgl Random 2D Map Generation [closed]

First time poster here. I am somewhat (as in mid - low, closer to mid) experienced with Java but I seem to be having some trouble. I'm using the lwjgl library to make a "2D Minecraft-esque" game. ...
12
votes
1answer
441 views

Making Procedurally Generated Top-Down Landscapes Interesting

I'm working on a game with a procedurally generated world. Ideally, I'd like to generate landscapes as beautiful as Minecraft's worlds are. Minecraft has chasms, and waterfalls, and mountains, and ...
3
votes
1answer
513 views

Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns ...
1
vote
1answer
347 views

Infinite detail inside Perlin noise procedural mapping

I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's ...
2
votes
2answers
1k views

How do I randomly generate a top-down 2D level with separate sections and is infinite?

I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to ...
3
votes
5answers
716 views

How to generate water pools on a 2D tile grid?

I'm coding a algorithm that generate a map, fixed size 2D matrix of tiles (32x32, 64x64, ...), for a game. The game map contains 2 elements, ground and water tiles. I'm trying to flood some water ...
0
votes
0answers
747 views

Random terrain generation with caves

I am currently working on a small game that will generate a world with caves and entrances to the caves, something like Terraria if you will. Today I reached some trouble on the world/cave generation ...
1
vote
2answers
193 views

How to build Arena-ish level using grid tiles?

I had an idea of procedurally generating arena-type levels in which the player would either fight hordes of enemies, or another skilled opponent. The level would be built at the very start of the ...
1
vote
2answers
302 views

How to randomly create stars in the background?

My player flies around the screen in any direction he wants, and the camera follows him. There are stars in the background. I can't figure out how to randomly generate the stars. I made a star ...
16
votes
3answers
1k views

How can I generate random lakes and rivers in my game?

I have a 2D block building game and am trying to make randomly generated lakes and rivers. I have looked into the Perlin noise algorithm, but, I couldn't get it to generate random and nice results. I ...
2
votes
2answers
892 views

Different ways to store a 2D map/landscape in XNA

I was looking around at this site about eight months ago and wish I saved the location of this topic but I was wondering the different map rendering styles that you can do in XNA. The one style I ...
12
votes
1answer
3k views

Terrain Generation for Tile-Based 2D Platformer

I'm currently working on a tile-based 2D platformer similar to Terraria in some ways, although I'm having difficulty with the terrain generation. I have some basics done, although they do not come out ...
15
votes
3answers
1k views

How can I identify feature regions in a procedurally generated world?

I'm building an Island. I use the classical heightmap solution : with a hill-building function, avoiding the corners of the map, I make altitude. Then, perlin noise give me some climatic variables to ...
15
votes
3answers
2k views

How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)

Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art ...
14
votes
1answer
2k views

Procedural Generation of Infinite Level

What are some good approaches to procedurally generating an infinite 2d level? The level could be constrained in either dimension but not necessarily. The approach that makes most sense to me so far ...