I've got a map that is being procedurally generated at run-time and I'm currently investigating methods of rendering this map. I've taken an interest in the look of Starcraft 2 and I'd like some ...
I made a procedural mesh and now I want to apply a texture to it. The problem is, I cannot get it to stick the way I want it to. The idea is to have the texture painted only once over the whole ...
In the new version of Unity 3.4, unity announced that they would now support procedural materials (which is awesome, by the way). While I was researching it, I found this in the manual: ...