Tagged Questions
3
votes
1answer
141 views
Applying prerecorded animations to models with the same skeleton
well my question sounds a bit like, how do I apply mo-cap animations to my model, but thats not really it I guess. Animations and model share the same skeleton, but the models vary in size and ...
0
votes
0answers
165 views
3d modeling based on genetic techniques
I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals.
I ...
1
vote
0answers
107 views
Creating a model procedurally through coding? [duplicate]
Possible Duplicate:
Creating a basic character skeleton from code
I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is ...