Tagged Questions
8
votes
1answer
169 views
What are some ways to implement variable body shapes?
Games like Ryzom and the Sims allow players to have human bodies with different shapes: wide or thin, tall or short, big noses or small, etc. It seems to me that it'd be impractical to pre-generate ...
7
votes
3answers
785 views
Generate levels in real-time with the Procedural CityEngine
Has anyone used the Procedural CityEngine to generate levels in real-time?
It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
13
votes
5answers
2k views
boolean operations on meshes
given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform ...