Games like Ryzom and the Sims allow players to have human bodies with different shapes: wide or thin, tall or short, big noses or small, etc. It seems to me that it'd be impractical to pre-generate ...
Has anyone used the Procedural CityEngine to generate levels in real-time? It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
given a set of vertices and triangles for each mesh. Does anyone know of an algorithm, or a place to start looking( I tried google first but haven't found a good place to get started) to perform ...