In a semi-infinite procedural (chunk based) map, how do you handle objects larger than a single chunk?
I'll use an example to try and be more specific. Assume this is for a 2D top-down game. Chunks in this are made up of 32x32 tiles. If procedural buildings were to be generated based on some kind of ...
I am doing a simple 4X strategy game in space where each node is a point-of-interest (a planet, an asteroid and etc.). To randomly generate a map, I would follow the steps below Decide how many ...