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-1
votes
1answer
68 views

Playing Time and value for purchases [closed]

I realize this is a nebulous question with no hard and fast answer. Just curious if there are any rules of thumb regarding playing times for a game/puzzle mobile app. Of course, value cannot be judged ...
15
votes
1answer
446 views

Where does the money to make a video game come from?

So 360/ps3 video games takes a few months to a few years to make I assume. If so where does the money to pay employees and costs of everything needed to make the game come from during those few ...
-4
votes
1answer
1k views

How much would it cost to produce a game engine, and website to sell it from? [closed]

I've been considering for a long time how much it would cost to hire developers and programers to make a game engine and website for the engine? Posibly even some graphic designers for game engine ...
6
votes
3answers
313 views

What is the “pricing standard” on Windows Phone?

On iOS, I find it is more usual to see light versions of a game for free (with ads and less features) and a full version for a cost and all the features. On Android, I see more games that have both a ...
6
votes
3answers
442 views

How do you decide upon the price for a game?

I hope this is the right board for the question. I have this idea for a game, programming Skills with C++ and a licensed Engine. I already made a prototype of the game as proof of concept and a few ...
10
votes
3answers
3k views

What is a fair price to pay for music licensing for a commercial game?

What is a fair price range for already existing (not custom-made) music if it's intended for a commercial game? The music I have in mind is relatively unknown (independent music) and I'm already in ...