I'd like to simplify the way I preload image resources in my Cocos2d based iOS apps. I've created a small object the just wraps a few of CCTextureCache's methods. It looks like this: @interface ...
I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 ...