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2
votes
1answer
542 views
Blur shader without render textures?
Is it possible to append a blur shader to a standard (diffuse) shader ? I am looking for a way to do this as Unity indie doesn't allow render textures.
2
votes
0answers
145 views
deferred rendering and gaussian blur - artifacts
I compute Gaussian blur in two passes (horizontally and vertically). Shaders look like this:
Horizontal blur - fragment shader:
#version 420
layout (location = 0) out vec4 outColor;
in vec2 ...